In many classic card games, and Rummy-kub, there is the idea of delayed openings. The concept is simple, you cannot start playing cards/tiles normally at the start of the game. You need to accumulate a certain number of points or other condition by yourself, then reveal the cards to prove that you do have the minimum points required.Afterwards, you can play the game normally and exchange cards with other players.
Some similar games, like Mah-Jong do not have that opening mechanism. You can grab opponent tiles right from the start, and doing so reveal the set you are assembling.
So why do those openings exists? Some reasons I found so far:
- Bluffing: If there is bluffing required in the game, keeping your cards closed for a certain amount of time could help.
- Availability of cards: If people need to wait before opening, there will be more cards on the table to play with.
I have a Rummy-kub style game in progress and one issue I have is that the games takes a lot of time before being completed. I am wondering if increasing the requirements to open the game could put more cards in play and end the game quicker once everybody is open.
Maybe reducing or increasing the number of tiles could help too.
I just remembered that in a Rummy style game I played, players draw and discard a card each turn instead of Rummy-Kub where player draw and accumulate cards each turn. Discard cards goes to the center for pickup in a stack. When you pick a card you also draw the top of the stack (like computer stack). So the further you dig in, the more cards you get.
In that situation, waiting can improve the quality and mobility of your meld while having a look at the discarded cards for more meld option. In that situation, it should make the game easier to complete but mostly less dependent on luck.
I am just not sure if I allow players who did not open yet to draw from the center pile. Opening gives access to meld manipulation for sure.
A better idea, I could force people to draw from the center pile to open, increasing the number of cards in your hands. So now it's just not a matter of luck and drawing the right cards to open. It's also evaluating the risk of taking a certain amount of cards from the table. Could be worth exploring.
I might want to take a look at other rummy game variations for ideas.