Hi,
I want to include a character in a hex based board game that shall not be controlled by any player. It should instead respond to certain situations and move from where ever it may be towards a specific player-controlled character and attack it a non-biased manner.
Are there any ideas on how to go about makeing the movement independent of player control?
The player-controlled characters are permitted to move up to 3 hexes every round and I estimate the non-controlled character will have to move 5-15 hexes (at about the same speed as regular player-controlled characters) ie it will take several rounds.
No character can stand on the same hex as another character so fellow characters and other non-permitted hexes must be avoided, preferably in an objective manner such that no participating player should feel that the movements and actions of the non-controlled character is un-fair.
The non-controlled character should however be able to fly over non-permitted hexes given that it doesn't have to move beyond the reach of its maximum distance per round.
It may of course be necessary for participating players to aid the character in rolling some dice for guiding certain actions of the non-controlled character, but preferably as little human intervention as possible.
Cheers,
Niklas
Totally random movement can be accomplished using a D6 for deciding direction (up+right, right, down+right, down+left, left, up+left) and another dice for distance. However this doesn't quite fulfill the requirements.
I would like to make the movement directed towards a specific character that may be anywhere on the board. How do we control the movement of the non-controled character in every step on the hex-board without having a participating player having to decide?