Hi, I am working on a Game with the project name, Off guard and I need creative Help :) It is kind of a dexterity Game.
In short, the players are thieves in the Game, and they break into banks and so to steal objects and gain resources.
The core Idea is that the thieves need to go through traps and security (devices) to be able steal the treasures/objects.
These security devices are micro Games, which should fit the theme. The Player has a time limit for the burglary. In this time, he needs to solve all micro Games to have a successful run.
Any Ideas for short dexterity or puzzle style micro Games?
EDITED (for less mistakes..)
Hi,
thank you for the fast response.
I am still in the worksheet phase, nothing playtested or set, so I am open for ideas.
The limitation is the concept itself because if the time a player is using for the burgle is too long it will be quiet boring for the other players.
Themed is the game so far in the actual world or a similar timeline, nothing crazy.
Actually, I have thought about a Code Lock Micro Game, a electric circuit and a grappling hook to overcome obstacles. For the code lock I use cards with numbers from 0 to 9 twice.
Code Lock
The Code Lock is solved by a simple memory style mechanism. The grappling hook could use dice and a card with a target, which needs to be hit, similar to Dungeon Fighter.
Electric circuit
The electric circuit uses d6, and a card which shows the wires. It is about dice rolling and connecting the correct wires.
Adjustable difficulty
These micro games could be adjusted in the difficulty. More/less numbers or more/less wires, bigger or smaller targets.
EDITED (for less mistakes..)