Okay I am posting this because I am considering using it (Maybe)! I'd just like to know what other Game Designers think about this Simple "escalation" mechanic:
Why does this work? Or How does this work?
Well it's pretty simple. Basically means that instead of waiting until the entire deck is "exhausted" (All cards played), if you (at any point) place the shuffled version of the Discard Pile... It's like a 2nd REACTION or a chance to "repeat" successful actions.
It also makes it a bit TOUGHER too (ergo the "escalation) because in most cases your Discard Pile contains cards you USED against your opponent already. This is like a DOUBLE-BANG and allows you to re-use some of your earlier strategy against your opponent for a "second time".
I'm wondering if I should use a SIMILAR mechanic in one of my own designs.
Note #1: Also you might use an EXILE Pile to PERMANENTLY discard cards from the game. If a card goes into the exile is it removed for the duration of the game (until the game ends).
TBH the only card that I find remotely interesting is "Lost Card". But I would make the Action something like:
This way the card is removed "from play" and you get to also impact your opponent too... Something like that.
Your "1: Leave Now and Never Return" is a little too drastic. At least for my game(s). Your "2: Fight from off the Grid" is something specific to YOUR game (Dymino Monsters) and same goes for "4: From The Beginning".
But I like the concept of #3. But I would simply exile both cards and that would be that.
How about your general thoughts about the "escalation" mechanic presented here???
Yes much like the "exiling" a card Action... This specialized re-shuffle is also an Action and when used the card is "exiled".
Also making the card a UNIQUE card, means that there is only ONE (1) instance of this card in a player's deck...
But I 100% agree with you: once per player per game...