I have a game design which I've never been able to elegantly produce. The core concept is each player has a set of pieces (8, 10, 20, whatever). Each piece has 5 attributes which govern their behaviour: movement, attack, range, defence, & repair. The idea is for players to customize each piece by assigning points to these stats, resulting in a unique group of pieces for each game, permitting players to develop varying strategies for what combinations of piece assignments they use.
Anyway, the issue I keep banging my head against is how to physically produce pieces for this game.
I've tried having 5 dice atop each piece indicating attribute values, but this requires huge numbers of dice and makes each piece rather large. Similarly, sticking pegs into a piece requires large pieces and sacks of pegs. I even thought of having five numbered dials on each piece, but the pieces are still large and now expensively complex to make.
The two "best" solutions so far are:
1) Give each small piece a number, symbol, or other obvious identifier an to the side of the game board have a reference sheet listing the assigned attributes for each piece. This introduces data lookup activities into the game, and slows things down. Neither of which are appealing.
2) Have each piece dry-erase coated so players can write & rewrite the five numbers on each piece. This "works", but is hardly elegant or attractive looking.
Does anyone have a better idea for how to implement this in a visually appealing and functional way?
A bunch of interesting ideas there and some solid advice about just forging forward with development ant not letting a technical detail bog down the whole process. I hadn't thought of individual cards per piece. That would allow players to use groupings of them to aide in tracking which ones differed from others. If I limit the piece count to 10-12 per player it should be manageable yet still allow enough variations in balancing different piece abilities - especially if the cards are small enough, maybe biz card size or so...
Sliders are a neat idea and would avoid the dry-erase route, which can get messy, and would allow for stats changing through damage or advancements. Numbered tokens per piece would work. I've been assuming it would be too much of a game play interruption to keep referencing off-board stats, but if a popular game like X-Wing used it to good effect, it can't be THAT bad.
I'll hold off on custom tray inserts just yet, although I bet that would look pretty cool.
I'll move forward with these ideas and see what it looks like. Thanks for the feedback everyone.