I'm hung up on the idea of bringing my Coal N' Write to a broader audience. I want to hear your opinions and suggestions on what I should do to mount a KS campaign for it. Specific questions are below. Ideally I'd be able to put this out there in the world by February 2022 ("ideal" because that's my next birthday month... This is not a hard-and-fast deadline).
I plan on doing the following through the rest of the summer:
- Review Stegmaier's old KS campaign entries and guidance
- Review any other print n' play game Kickstarter campaigns, whether or not they were successfully-funded
- Research paid rulebook editing
- Research paid art development
- Playtest, playtest, playtest!
Interestingly enough, I was inspired to pursue the Kickstarter route after a designer friend of mine let me know of a successful KS campaign for a print n' play game posted earlier this year - which also has a western theme. I've also seen individuals who have mounted and successfully fulfilled their KS campaigns by keeping the scope narrow, approachable, and affordable. I think that CnW is strong enough and good enough to do something similar, and that it will also be successful.
This would be a first-ever created campaign for me, though I've backed many in the past. This is intentionally small-scale. That doesn't mean it has to be slapped-together without any thought. So after some hard thinking I am still left with questions. Please have a look, and should you have any input on these questions, please share. I value the perspectives here at BGDF.
KICKSTARTER PLEDGE LEVELS
There will be a handful of pledge levels, representing various levels of support and interest. What is your opinion on this assortment of options?
- $1 "support because you like it"
- Bare-bones PDF version of the player sheet, rules, and cards assets.
- A pre-fabricated version: includes PDFs digitally-delivered, plus hard copies of the cards and X# of player sheets.
- "Deluxe Version" printed and shipped out by TGC. Includes PDFs as above, legit cards, player sheets, dice, and player tokens.
KICKSTARTER PRESENTATION
On a scale of 1 to 10 (1 = not useful at all, 10 = essential), what needs to be done -before- the KS campaign goes live? Keep in mind this is an intentionally-small campaign currently administered by one person, driven just-short-of-mania to make this real.
- Final version of rulebook.
- Final full-colour art assets for "deluxe version"
- KS introduction video.
- How-to-play video (note that this is something I will do anyway, even if it doesn't go to KS)
- Professional (that is, paid-for) game development.
FINANCIALS
On a scale of 1 to 10 (1 = absolutely not, 10 = Yes, this is obviously true), please rate how much you agree with the following statements:
- Hobbyists should never mount their own KS campaigns.
- Even the smallest KS campaign should have financial success as its primary goal.
- KS is not the place for print n' play games. They're too small.
- Your game, even though small-scale, needs miniatures to be successful on KS.
- Anything less than a $1,000 goal is a waste of KS bandwidth.
If you have any thoughts on the above, please share. Thanks for your time!
I appreciate your input so far, folks. :)
Should anyone have more insights on my original questions, I'm looking forward to hearing your responses. Thanks!