Game Design Showdown
August 2008 Challenge - "Moving Day"
Challenge: Design a board game themed around the process of moving out of one house (or apartment, condo, dorm room, etc.) and into another.
Design Limitations:
- Board Game - The game should have a central board that all players use in the game.
- Dice - The game must include at least 2 dice.
- Start Date: Thursday, 7-August-2008
- End Date: Thursday, 21-August-2008, Noon EST (approximately) ...
- Voting: 21-August-2008 through Thursday, 4-September-2008
Voting is closed and we have winners!
Critiques of the Entries: Post your constructive critiques of the entries to this Challenge in the Critiques Thread.
Comments or Questions on this Challenge: Comments, questions and requests for clarification were handled in the Comments Thread.
For more details on how these Game Design Showdown Challenges work, visit the GDS Content Page.
Entry #1 - Macho Moving Men!
You are the Macho Moving Men! You can pack a 5-bedroom home in a 10 foot trailer and do in it 1 hour. You are MACHO! The mover who does it most efficiently however is the real Macho Moving Maniac!
Components:
1 Truck Board with 36 spaces in a 6x6 grid (columns labeled 1-6 and rows labeled 1-6) 1 Sidewalk board with 6 large waiting areas labeled 1-6
40 Furniture pieces of various sizes in Tetris shapes
1 30 second timer 3 dice 1 Bag
Setup:
Shuffle up the furniture pieces in the bag. Draw and place a furniture piece in each of the 6 waiting areas on the sidewalk. Take turns in clockwise order.
Player Turn:
If you succeed before the timer runs out, then you score points for your packing. Each piece of furniture is composed of a group of squares. For each furniture square that is orthogonally adjacent to either a truck wall or another piece of furniture, score one point. (A piece of furniture made out of 2-squares can only ever score 2 points maximum.)
Draw replacement furniture from the bag and fill up the empty sidewalk square.
If your hand has not released the furniture before the timer elapses, then you fail. Score no points and remove a random piece of sidewalk furniture from the game. Draw a replacement from the bag.
Either way, pass the dice to the next player.
Game End:
When the bag is empty and the sidewalk can no longer be refilled, the game is over. The player with the most points wins.