Personally, I’m happy with the “just for fun” framework of the showdown, nothing to loose by entering and nothing to win.
I don’t think adding monthly prizes would bring a lot to the showdown. The entry numbers are already high and adding in prizes may or may not increase participation. That said, I’m not sure if I could devote enough time to reading through the entries (and commenting on them after the results) if they where to double again or something.
One idea might be to run a separate yearly competition with a prize or prizes. This would require the design of a ready to run game vs a concept outline.
The competition outline would be posted in January and the entrants would have four months to design and submit their entries in a print and play format. 4 months would then be given over to people downloading them, playing them and voting for a short list, then the short list would go through the final process in the final 4 months of the year to determine the winner.
Alternatively the short list could be done by some other means > concept entry > shortlist voting > final entry for shortlisted games > vote for the winner.
In terms of a link with the GDS, entry to the competition could be limited to designers who have scored X points over the course of the monthly GDS in the year leading up to the competition.
That way the form of the current GDS could stay as it is (with a little revised tidying up) and the yearly competition could have more stringent rules for those eligible who choose to enter.
Hi guys,
You're right - usually winston posts the results the day after the votes. I apologise for not catching it - I actually lost a couple days in transit back to New Zealand from the US.
I'll post the results shortly along with a critique schedule. Thank you for your patience and your feedback on the tone of the contest. It'll stay as-is, with no major prizes other than feedback and glory.
However, the annual contest....now that's something to consider.