We have a winner!
Mine
by billarama
Quite a challenge, but our designers stepped outside the ballot box to meet it! Thank you to everyone who submitted games and took the time to read them! Now let's go to the critiques thread and talk about them!
Entries are in!
Check them out in the comments below. Perhaps appropriately, you will be voting on these games about voting.
Please use the google form here to vote. Remember your vote is to assign 3 medals (Gold, Silver, Bronze) to three entries (if you have an entry, you must vote, and must not vote for your own).
Thanks for submitting, everyone! Details on voting below the split.
Voting: Through the 15th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
It felt inevitable that this GDS would be about elections. If you're NOT sure why, know that it's Super Tuesday for our friends in the US. and the election there is news around the world. Combine that with game theory being obsessed with voting and auction/bidding systems.
So let's get down to it. This month, in honour of the greatest show on earth, you are tasked with creating a game centred around gaining power in a political system. Whether this "political" situation is a secret cabal of businesses, a Moose Lodge grand-masterhood, prime minister of the galactic parliament, or the Iron Throne of Westeros is up to you.
The requirement is that you feature, as the central mechanic and theme, an election (via voting or bidding).
As a restriction on the theme, you must NOT use the present or historical US governmental elections (there's a glut of US Presidential campaign games recently). You should, as a voting criteria, be rewarded for a creative use of a theme, so please don't simply run a US presidential campaign with monsters instead of human candidates.
On to the details.
Please Read: Details on entering the Game Design Showdown.
Component restriction: None Mechanic restriction: Voting and/or Bidding system as central mechanic. **Theme restriction: Not US elections. Voters, use creative/thorough-theme as a voting criteria!
Word Limit: Standard 500 word limit. Remember this is a pitch, so focus your thoughts on the task and a summary more than explaining every detail
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
__Submissions:__Tuesday the 1st through Tuesday the 8th
Voting: Through the 15th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Little Gods
Welcome to Primitovia, a land of nomadic tribes with their own little gods. Here you might worship Ooadoghi, god of animals seen in clouds, or perhaps Fardo, breaker of winds.
You are all part of a single tribe with a common set of gods. However, each of you leads a faction with your own gods. As gods have various interests, your goal is to get the common tribal affinities in alignment with your gods' affinities.
To do this, you'll keep some of your gods secret and reveal some to use their abilities. Then as your tribe grows and absorbs new tribes some of their gods will join the common pantheon based on how you vote.
At the end when the tribe gets too big to stay nomadic, there will be an election and the faction’s pantheon that best matches the tribe’s beliefs will win the honor of being the major deities of the new village.
3-6 players - ages 12+ - 30-60 minutes
Components
100+ Little God cards with
Common Board
Per Player
Setup
Each player takes 6 of their meeples and are dealt 6 god cards which they can play into their area and must donate one to the common area.
Add enough gods to the common area to bring those to 6, then vote for 3 to survive.
Voting Process
Play in Rounds
Take turns taking one action until everyone's out of meeples.
Actions require one or more meeples and include:
Round End
If there are 6 gods in the undiscovered area, add the new tribe by voting on which three gods will join the common pantheon.
If any gods conflict with existing ones (e.g. Peace-loving vs. War-loving), have a showdown vote with the loser discarded.
New gods bring more villagers into the tribe.
Game ends when the population hits the Get Civilized threshold.
End of Game
Determine the ruling pantheon by counting faction size, affinities, and bonuses.
Bow down to the new ruling gods