Dare to Defy
This was a medal winner from me. The game is simply and sounds like a fun little push your luck game with a theme that fits those mechanisms. I saw a comment that they thought there were 21 cards, I first had the same thought but quickly realized that the Priest, Pharisees, and Roman Soldier cards were the three Authority cards. Shame, I think some folks may have penalized it (maybe subconsciously) without realizing that it is within the 18 card limit. The description was clear and easy to follow. Even though the mechanisms were familiar, I thought it was a well thought out implementation and excellent entry.
Suspicious Souls
This game was sooo close to getting a medal from me. I have a soft spot for hidden information in games and deduction (especially social deduction). Althought this game isn't strictly just that, the theme and mechanisms matched and fit the guidelines of the contest very well. But this was also a game I felt "gosh, this game desparately needs more cards!". Overall, I thought this was a great entry and made me wish I had more than three medals to give.
Religious City
This entry was quite ambitious IMO, not in a bad way mind you. It felt as though it had some CCG/LCG-ish elements with direct confrontation. I really enjoy these types of game, but I had a hard time imagining how the game would work with so few cards. Especially with the winning condition being to score 12 (out of the 18) cards. The theme fit well with the guidelines of the contest, but it feels like a game that needs far more than 18 cards to make it fun. Overall a very good entry though.
Theocracy
I have to say, naming the 2 players 'first' and 'last' made reading the gameplay rules somewhat awkward. At the very least, having First and Last capitalized might have helped. The game is a simple bluffing game, which I enjoy. But I wasn't enamored with the implementation here since the bluffing was very shallow. Also, the rules didn't mention that the resources had different values. If they did, it might have added a little more flavor to the bluffing and deciding on which power card to use. Without that, there wasn't as many interesting decisions as I would have liked. Overall a solid entry but overshadowed by the slew of really great entries this month.
Sancti et malum
First off, I have to give kudos for making a cooperative game for this challenge. The theme of Good vs Evil fits the mechanisms but not strictly religious. This seemed like a fun little dice-chucking game. I can see being more enjoyable with each card having special abilities to alter die rolls and provide rerolls. And interesting twist to add might be have one member actually being on the side of the fallen. Since the cards in hand are kept hidden, it may lend itself well to a 'traitor' variant. Overall, it was a fine entry and definitely one I considered.
Wrath
I wanted to give this entry a medal just for the bad @$$ theme of gods battling it out (reminded me of the video game SMITE in terms of theme). But after giving it more thought, I'm not sure this would be categorized as a "religious game". But I didn't want to hold that against this entry. I had high hopes for this entry. But I ended up a little disappointed that the example powers were just adding, substracting, and dividing the results of die rolls. This could have been a victim of my enthusiastic expectations. I was hoping to see abilities like "Death Curse: Place the black die on a god card with the '1' face. Each round that god has that die, he/she loses life equal to the face value of the die. Each time the death god deals damage, increment the black die." or "Fire Blast: Roll three die. You may reroll once. Deal damage equal to the lowest value die to 3 god cards adjacent to each other." If it was closer to what I had in my head.. and let's face it, it's always better in your head, right?.. I would have given it a platinum medal. At the end of the day, the combat rules seemed a little mundane.. again, it could be because of the unrealistic expectations I had. But overall, a great effort.. and one that has the potential to become a bad @$$ game.