November 2013 Game Design Showdown - "The End is Near"
Please Read: Details on entering the Game Design Showdown.
We have a winner!
The Housing Bubble
Edging out the other entries by a slim margin, The Housing Bubble takes the gold, while Quarreling Corsairs and The Last Castle tie for the silver. Check out the critiques thread for the points breakdown and join in the discussion!
The entries are posted!
**Please take the time to read them and then PM your votes to mindspike by the end of 16th.
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
This month's GDS idea comes courtesy my partner in GDS crime, Mindspike:
My wife loves to play BINGO. Personally, I listen for low-flying bombers whenever the caller says "B - 3". Still, BINGO gets one thing right that many games miss: dramatic tension.
Here's what I was thinking; the idea is that the game has an arbitrary or inevitable end-point built into the rules. Players know that the end is coming but not precisely when it will occur.
BINGO does a good job of building up to an inevitable but uncertain end point, but there is no skill or strategy involved. Any game can limit play time by restricting the number of turns, hands of cards, winning point total, or resource depletion. I think the community can turn out games that are much more creative....
Now the details:
Word Limit: Standard 500 word
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: Please PM submissions to richdurham with the following subject line.
Subject: GDS - NOV - [your username]
***
Submissions: Saturday the 2nd through to Saturday the 9th.
Voting: Through to the 16th. PM your votes to mindspike.
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
- Entrants may not assign any Medals to their own entry!
- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the [Critiques Thread].
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Quarreling Corsairs
Theme and Setup
Quarreling Corsairs is a game about a bunch of pernicious pirates searching an atoll for treasure and raiding Spanish galleons. At the beginning of the game, each pirate is dealt one card which shows a list of treasures. On the board are six small islands and two bigger ones. The smaller islands will each have two spots for treasure while the two larger ones will have four thus having twenty treasure spots total. To set up the game pull treasure tokens on of a bag and place one face down on each of the treasure spots. The player with the most R’s in their name goes first.
Gameplay
Each player gets five actions during their turn. The different actions they can take are:
Spanish galleons are special ships that move around the board in a specific manner. These may be attacked like any other pirate but are harder to beat. If you do beat them piratin’. Then you may take a specific amount of gold coins straight into your hold.
Ending the Game
On eight of the treasure tiles are different pieces of eight. These do not need to be sold for gold coins and can be kept. When all eight pieces of eight have been dug up, the game is over. Gold coins are counted and treasure still in the pirate’s hold (behind the player screen) is counts for half its gold value. The pirate captain with the most gold coins is the winner.