Mechanics
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Topic | Replies | Views | Created | Last reply![]() | |
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Better Ways to Keep Track of Number of Actions Players Spend? |
6
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2017 |
by DarkDream 06/16/2018 - 14:37 |
by gxnpt 06/17/2018 - 10:30 |
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Adding competition to a coop dungeon crawl |
3
|
1896 |
by Paul Ott 06/11/2018 - 17:37 |
by Fri 06/12/2018 - 15:56 |
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Games Designers Help w/Co-Op Random Events |
7
|
1969 |
by Milostnik 06/07/2018 - 20:12 |
by Fri 06/12/2018 - 12:20 |
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Treason - Combat Concept |
3
|
2009 |
by Foolish Crok 06/07/2018 - 16:51 |
by Foolish Crok 06/08/2018 - 22:28 |
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Scavenging With Diminishing Returns |
6
|
1930 |
by tdakanalis 06/06/2018 - 10:40 |
by Fri 06/07/2018 - 18:30 |
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Roman Imperial expansion part of a political game |
8
|
1825 |
by Gaming the Past 06/04/2018 - 13:55 |
by Gaming the Past 06/06/2018 - 06:40 |
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To convert or not to convert resources? |
4
|
1663 |
by jonathanflike 06/04/2018 - 11:39 |
by jonathanflike 06/05/2018 - 13:24 |
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What option do you think is better? |
14
|
2776 |
by MAR 05/19/2018 - 11:06 |
by MAR 05/22/2018 - 16:26 |
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Win condition for deck building games? |
4
|
1900 |
by jedite1000 05/19/2018 - 21:47 |
by jedite1000 05/21/2018 - 20:01 |
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Combat mechanics — Revision 2 |
17
|
3341 |
by questccg 05/12/2018 - 22:42 |
by questccg 05/15/2018 - 19:09 |
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Chased by AI |
7
|
2058 |
by Milostnik 05/12/2018 - 04:33 |
by Fri 05/14/2018 - 16:46 |
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Balancing Issue |
1
|
1574 |
by Tbone 05/10/2018 - 01:10 |
by gxnpt 05/10/2018 - 08:18 |
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Deck of matched pairs |
8
|
1619 |
by treeves3 05/03/2018 - 12:16 |
by Fri 05/07/2018 - 16:45 |
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Stealth game mechanic: Pay to succeed |
20
|
4164 |
by larienna 08/01/2016 - 09:11 |
by let-off studios 05/02/2018 - 08:45 |
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Way to clean up this bag-of-cubes system? |
2
|
1458 |
by RyanRay 04/30/2018 - 19:34 |
by Fri 05/01/2018 - 16:24 |
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[Dungeon Crawl] Weapons and Combat |
14
|
5194 |
by Mortimer 12/03/2015 - 01:45 |
by bottercot 04/30/2018 - 13:14 |
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Command and Chaos - simulating ancient warfare |
1
|
1486 |
by Gaming the Past 04/27/2018 - 08:33 |
by Gaming the Past 04/29/2018 - 20:22 |
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Interesting Card Choice I Haven't Seen Before |
15
|
2679 |
by RyanRay 02/26/2018 - 00:48 |
by GonzoLubitsch 04/27/2018 - 08:57 |
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RPS Combat System |
32
|
5047 |
by Tbone 04/12/2018 - 11:59 |
by Tbone 04/26/2018 - 23:58 |
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Utilizing a "Mini" Deck of 35 cards |
6
|
1563 |
by questccg 04/25/2018 - 22:57 |
by questccg 04/26/2018 - 16:28 |
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Command and Chaos - simulating ancient warfare |
17
|
2398 |
by Gaming the Past 04/23/2018 - 17:57 |
by bottercot 04/26/2018 - 12:11 |
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help with card evolving mechanic |
10
|
2245 |
by jedite1000 04/19/2018 - 02:02 |
by jedite1000 04/24/2018 - 00:37 |
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Medieval Combat System |
25
|
3088 |
by bottercot 04/10/2018 - 14:15 |
by bottercot 04/19/2018 - 14:08 |
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Variations on a rondel mechanic |
9
|
2496 |
by Simon Nightingale 04/17/2018 - 12:34 |
by Simon Nightingale 04/18/2018 - 05:19 |
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Competitive Card Games Without Play Restrictions |
6
|
1825 |
by NomadArtisan 04/08/2018 - 20:36 |
by munio 04/09/2018 - 13:45 |
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