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What would you want from an online board game design tool?

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MatthewF
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Howitzer_120mm wrote:I was

Howitzer_120mm wrote:
I was thinking Battlestar Galactica, where you flip the transport ships to see what happens (see what you lose). That type of idea. Where a piece needs both a front and a back.

In BSG I'd say that those are cards, as they work just like a small deck of cards. Different form factor, but cards nonetheless: identical on the back, one of a set of randomly-chosen fronts.

TheMob
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MatthewF wrote:Howitzer_120mm

MatthewF wrote:
Howitzer_120mm wrote:
I was thinking Battlestar Galactica, where you flip the transport ships to see what happens (see what you lose). That type of idea. Where a piece needs both a front and a back.

In BSG I'd say that those are cards, as they work just like a small deck of cards. Different form factor, but cards nonetheless: identical on the back, one of a set of randomly-chosen fronts.

Oh yes, this will be available. Basically a "deck of cards/tiles" that can be shuffled.

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Ability to freehand an orientation in addition to standardized 90 degree rotation?

@Willi B: why freehand rotation?
Would 45 ("tap" card) or hexagonal (in 60 degrees angles) additions be sufficient?

@Howitzer_120mm:

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Ok, so what happens if you go here?
http://www.loota.com/protohut/

Probably errors right now. In the future: the main page that could list games, where you can create new board etc...

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Also, let's say you have a track (VP track) and you want to keep score on it. If you accidentally click the track, it'll move to the top. I think a good thing to have would be a tiny "menu" button on each piece. Let's you rotate, move to top, lock in place, etc.

Yep. Locking will be done.

Quote:
And double sided pieces are a must. And "flip" goes to the menu.

And for special dice - let's say you designated 10 symbols for a 10 sided die. The die could be a "piece" and then you could menu-> roll/randomize , then it would choose one of the symbols. If you implemented this system, then people could just create a d6 with symbols "1, 2,3,4,5,6".


Yep, good idea - that's how this will be done. I think that you can have maybe either infinite number of sides, or up to 20 (it affects a bit on database structure so I'll think which one is better to go with).

If # of sides = 1, then you cannot flip tile
If there's 2 sides, then you can flip tile
If 3 or more sides, you can "roll" object (randomly pick side)

If somebody wants a 'coin', then he can just do 4 sided coin :)

How would this sound to you? Do you think that there's games where you specifically need to select certain side of an object? (using dice as a counter comes to my mind, but you could do same thing by simply having coins or something as counters)

This is important to ensure that the user interface would have as little stuff as possible.

Willi B
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just something I have for one of my games...

I have a game that would benefit from either freehand or angle degree entry... so I might end up with more games with this.

TheMob
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Willi B wrote:I have a game

Willi B wrote:
I have a game that would benefit from either freehand or angle degree entry... so I might end up with more games with this.

Ok, thanks.

Can you tell me why your game requires precise anglee degree?

For a board game I think it might be quite tricky if players need to rotate tiles and think whether the tile is 60 or 70 degrees rotated. (I'm not saying I'm against this suggestion, I just really want to know why it would be important. Each feature will require time to develop, and so they go through heavy questioning from my side :))

Willi B
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Actually, it's just fluff for one of my games, but...

I can see a couple of others that might use it as well. Maybe someone was to incorporate the firing arc mechanisms of a miniature game into some aspect of a board game design? I have another flaky one that imitates some klunky retro-arcade stylings that could use it as well. Area control games that are more mini in nature but are mini-modern board game hybrids (got 2 of these waiting for work).

Important, no. Desired by me, yes.

TheMob
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Willi B wrote:I can see a

Willi B wrote:
I can see a couple of others that might use it as well. Maybe someone was to incorporate the firing arc mechanisms of a miniature game into some aspect of a board game design? I have another flaky one that imitates some klunky retro-arcade stylings that could use it as well. Area control games that are more mini in nature but are mini-modern board game hybrids (got 2 of these waiting for work).

Important, no. Desired by me, yes.

True, for "warhammer" type of games it could be useful. Good points.

I'd say that "at some point" this could be considered, but I'm afraid it won't be as important as some other features discussed here.

Thanks for the idea though.

TheMob
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Brief update: I've now added

Brief update: I've now added flipping of items (currently it uses just one background image, works fine for Jabba character ;)). Working on next to get all these basic functionality together, and then go & build some simple first board game demos (such as Chess)

www.loota.com/protohut/?12

seo
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error uploading

rotation and flipping works nicely, but I got an error when I tried to upload an image

TheMob
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seo wrote:rotation and

seo wrote:
rotation and flipping works nicely, but I got an error when I tried to upload an image

True... Fixed now. (was it water lilies.jpg by the way?)

If you still get error, try changing image name and upload. (I'll make it better in the future to ensure there's no file name conflict issues...)

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