Mechanics
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Topic | Replies | Views | Created | Last reply | |
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How to motivate bluffing and challenging bluffing players? |
0
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1531 |
by KaiseanGames 08/26/2011 - 08:21 |
n/a | |
Are there any card game mechanics you loathe? |
11
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3985 |
by clockworkcorvid 08/29/2011 - 07:34 |
by clockworkcorvid 09/15/2011 - 04:03 |
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Best / Worst Drafting Methods |
4
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3141 |
by bonsaigames 08/29/2011 - 13:39 |
by Soulmate 09/16/2011 - 18:28 |
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Civ game Dice System idea |
6
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2786 |
by larienna 08/30/2011 - 08:54 |
by larienna 08/31/2011 - 21:14 |
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Guard Dogs first draft. Ideas and critiques wanted. |
2
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1682 |
by Three 09/03/2011 - 17:09 |
by Three 09/05/2011 - 19:16 |
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Mechanic Ideas for Atompunk caravan progression puzzle game |
11
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2047 |
by Cogentesque 09/07/2011 - 07:52 |
by Cogentesque 09/14/2011 - 03:52 |
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Using cards in a deck as life |
6
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1676 |
by CCGer 09/10/2011 - 07:43 |
by larienna 09/10/2011 - 21:01 |
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Combat/resources for a card game |
2
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5319 |
by ptkaisen 09/11/2011 - 14:01 |
by ptkaisen 09/11/2011 - 19:14 |
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Combining multiple games in one: Adventure game |
2
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3474 |
by larienna 09/11/2011 - 15:15 |
by larienna 09/11/2011 - 20:40 |
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Mechanic ideas for combining base building with dungeon crawling |
6
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2995 |
by jspence 09/11/2011 - 22:55 |
by jspence 09/12/2011 - 09:06 |
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[Card Game] Selecting wich creatures are beign attacked |
0
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1374 |
by ptkaisen 09/14/2011 - 16:31 |
n/a | |
Design Dilemma |
7
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1473 |
by Soulmate 09/15/2011 - 03:29 |
by Soulmate 09/25/2011 - 17:15 |
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Using only cards to reinforce theme and variety |
0
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1312 |
by larienna 09/16/2011 - 08:53 |
n/a | |
Resourceless card game |
9
|
1714 |
by ptkaisen 09/18/2011 - 11:00 |
by SilentFury 10/27/2011 - 10:41 |
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Auction Drafting? |
0
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1423 |
by Soulmate 09/18/2011 - 12:35 |
n/a | |
looking for scoring idea based on puzzle/tile laying |
5
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1430 |
by NewbieDesigner 09/20/2011 - 15:54 |
by OHMS Gaming 09/21/2011 - 23:42 |
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Guard Dogs- Draft Two |
6
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1503 |
by Three 09/24/2011 - 12:28 |
by Three 09/26/2011 - 15:26 |
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Civilization management ... Reverse psychology |
4
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1687 |
by larienna 09/24/2011 - 22:24 |
by larienna 09/27/2011 - 09:52 |
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fibunaccis number sequense for progression based gameplay |
12
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1681 |
by JensT 10/02/2011 - 04:19 |
by JensT 10/04/2011 - 03:08 |
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Managing NPC faction with influence |
6
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1643 |
by larienna 10/03/2011 - 12:14 |
by larienna 10/08/2011 - 18:21 |
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Card Action mechanic |
1
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1605 |
by Relexx 10/04/2011 - 01:13 |
by Horatio252 10/05/2011 - 22:53 |
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Need feedback for changing a rule in my game |
9
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1754 |
by larienna 10/07/2011 - 22:31 |
by bonsaigames 10/10/2011 - 11:44 |
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Of anxiety and overlap |
4
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1135 |
by PlumbLunatic 10/08/2011 - 16:33 |
by Cogentesque 10/09/2011 - 12:41 |
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Allowing to move all the armies |
4
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1681 |
by Maaartin 10/08/2011 - 22:41 |
by pelle 10/09/2011 - 18:42 |
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Fallen Kingdoms: Changing Rules part 2 |
4
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1294 |
by larienna 10/11/2011 - 22:36 |
by larienna 10/13/2011 - 12:06 |
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