Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Dice Games as Mechanics-Sources for Board Games |
5
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2153 |
by Daggaz 01/27/2017 - 05:54 |
by X3M 01/27/2017 - 12:46 |
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What do you think of this IDEA?! |
5
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2270 |
by questccg 12/27/2016 - 17:44 |
by Daggaz 01/23/2017 - 06:23 |
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Need help with tcg |
5
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1582 |
by BrandonMH 08/28/2016 - 23:13 |
by GeordieY 08/29/2016 - 11:57 |
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Weather table examples wanted |
5
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1783 |
by Joska Paszli 07/13/2016 - 21:43 |
by Joska Paszli 07/16/2016 - 09:31 |
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After 10 years of struggling, I might have stumbled on a 4X mechanic system. |
5
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2650 |
by larienna 07/07/2016 - 23:53 |
by larienna 07/10/2016 - 23:12 |
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How to persuade players to kinda cooperate in a competitive game through mechanics |
5
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1879 |
by Johnny Black 06/28/2016 - 21:59 |
by I Will Never Gr... 06/29/2016 - 10:50 |
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How to implement Skill rolls with dice manipulations |
5
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2325 |
by larienna 06/18/2016 - 23:12 |
by larienna 06/20/2016 - 13:25 |
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Is multiple combat round + Initiative order Illogical? |
5
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2009 |
by larienna 06/18/2016 - 11:46 |
by adversitygames 06/19/2016 - 09:40 |
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How to Mark Territory Owned without Cluttering the Board? |
5
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1856 |
by Aekenter 06/12/2016 - 17:12 |
by X3M 06/13/2016 - 03:31 |
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Alternatives for one on one combat to dice rolls? |
5
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2590 |
by Willem Verheij 06/12/2016 - 10:56 |
by czarcastic 06/13/2016 - 13:47 |
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Tactical "Comand/Counter" Combat Deck |
5
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3168 |
by questccg 05/14/2016 - 22:00 |
by JewellGames 05/16/2016 - 11:29 |
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How do crime organizations spread their influence? |
5
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1893 |
by jasongreeno 03/18/2016 - 13:36 |
by Zag24 03/21/2016 - 08:40 |
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Worker Placement with Variable Player Powers |
5
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1966 |
by tdakanalis 03/01/2016 - 00:49 |
by Coogee 03/02/2016 - 00:15 |
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Deck construction restrictions? |
5
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1820 |
by Evil ColSanders 01/24/2016 - 10:16 |
by Evil ColSanders 01/26/2016 - 07:02 |
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Need a new perspective on this mechanism |
5
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1968 |
by jvallerand 01/19/2016 - 12:28 |
by gilamonster 01/22/2016 - 05:19 |
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Steampunk Action Mechanic Based Around Rotating Gears |
5
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2138 |
by Casamyr 11/23/2015 - 21:42 |
by Casamyr 11/25/2015 - 14:04 |
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Making an action depending on actions from other players who may not play the game |
5
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1778 |
by mpiechotka 11/14/2015 - 12:46 |
by gilamonster 11/16/2015 - 08:30 |
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An option that is usually unproductive, but critical to win |
5
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2020 |
by maltezefalkon 11/13/2015 - 15:33 |
by amilsan 11/16/2015 - 19:01 |
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Memory and perfect information games |
5
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1851 |
by gilamonster 11/11/2015 - 06:20 |
by gilamonster 11/13/2015 - 06:54 |
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Fighting in a Space Ship |
5
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2284 |
by TobleSpas 10/05/2015 - 21:08 |
by Zag24 10/08/2015 - 17:37 |
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Advice on Making a RPG money system |
5
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3099 |
by OneWheelSam 06/17/2015 - 08:00 |
by Icynova 06/17/2015 - 13:34 |
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Combat: Hit, Miss or Kill |
5
|
2171 |
by Tbone 06/08/2015 - 15:31 |
by Tbone 06/09/2015 - 12:55 |
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Card elimination mechanic |
5
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2507 |
by X3M 06/07/2015 - 11:18 |
by JewellGames 06/11/2015 - 15:18 |
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Exploration Mechanic Ideas? |
5
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2290 |
by Toa Lewa 04/15/2015 - 23:34 |
by JohnMichaelThomas 06/04/2015 - 18:59 |
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Number of cards in deck |
5
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1990 |
by Old But Fun 04/10/2015 - 23:44 |
by MattPlays 04/12/2015 - 17:35 |
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