Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Ideas for 17th century trade goods |
14
|
5051 |
by kos 01/29/2012 - 06:20 |
by jirmen90 04/28/2014 - 03:54 |
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Ideas for a Fun but Simplistic Combat Mechanic? |
10
|
2074 |
by wiznas 02/22/2012 - 00:50 |
by wiznas 02/28/2012 - 20:08 |
|
Ideas for Political Card Game Mechanics |
7
|
3118 |
by CereBel 02/16/2012 - 18:34 |
by CereBel 02/19/2012 - 21:51 |
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Ideas for Traitor mechanics ? // Insania Lupina |
1
|
2070 |
by le_renard 03/07/2011 - 06:33 |
by le_renard 03/07/2011 - 09:28 |
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Ideas Needed: ancient mythology themed card game |
13
|
1852 |
by Jonsan 12/10/2012 - 23:04 |
by MarkKreitler 12/18/2012 - 16:12 |
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Ideas on writing a AI capable of reacting to players choices |
1
|
1494 |
by JensT 11/06/2011 - 14:34 |
by pelle 11/06/2011 - 14:48 |
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Implementing a Dungeon Crawl/tactical system with cards |
9
|
2957 |
by Neuromancer 09/25/2008 - 17:38 |
by Neuromancer 09/29/2008 - 12:01 |
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Implementing a stock exchange as opposed to a stock market |
7
|
3544 |
by rayzg 08/19/2008 - 15:02 |
by Darkehorse 11/02/2008 - 08:53 |
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Improving Combat Rules |
15
|
2407 |
by questccg 09/30/2013 - 19:12 |
by Gimbal 03/10/2014 - 03:56 |
|
In between random and non-random |
18
|
2403 |
by Desprez 10/09/2009 - 16:52 |
by Desprez 10/20/2009 - 16:28 |
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In need of a Good Will Hunting |
7
|
1487 |
by oneMeVz 06/29/2013 - 09:39 |
by oneMeVz 06/30/2013 - 20:58 |
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In need of a simple combat mechanic |
7
|
1667 |
by MoldtDK 06/26/2013 - 16:57 |
by ruy343 07/05/2013 - 16:48 |
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In Need of a Simple Dice-Combat System |
14
|
21166 |
by SlyBlu7 04/04/2012 - 14:39 |
by larienna 04/08/2012 - 10:18 |
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In need of some IDEAS concerning a "Battle" System |
15
|
1186 |
by questccg 03/02/2024 - 16:30 |
by questccg 03/19/2024 - 21:00 |
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In need of some probability/dice experts |
16
|
2411 |
by StagCutlery 08/10/2013 - 02:47 |
by StagCutlery 08/12/2013 - 20:42 |
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In search of a proper defense mechanic |
11
|
2225 |
by Squinshee 06/13/2016 - 12:25 |
by Zag24 06/14/2016 - 11:08 |
|
Incentive vs. Freedom |
2
|
1740 |
by markgrafn 03/15/2016 - 21:57 |
by let-off studios 03/16/2016 - 08:36 |
|
Indirect Area Control Mechanic |
6
|
2399 |
by YellowLab 11/13/2009 - 09:40 |
by YellowLab 03/24/2010 - 12:51 |
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Indirect interaction |
1
|
1956 |
by Caiuz 06/06/2012 - 03:38 |
by federicolatini 06/06/2012 - 07:15 |
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Initiative problems |
20
|
3004 |
by Experimental Designs 06/26/2014 - 01:31 |
by X3M 07/15/2014 - 17:10 |
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Innovation |
2
|
1808 |
by TLEberle 07/27/2012 - 20:57 |
by MarkKreitler 07/28/2012 - 14:25 |
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Innovative Battle System (sort of) |
10
|
2149 |
by Fhizban 03/16/2009 - 05:40 |
by larienna 03/17/2009 - 09:53 |
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Input on area dominance/Scoring principles |
5
|
1717 |
by Candika 08/06/2010 - 08:16 |
by Candika 08/10/2010 - 10:04 |
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Insania Lupina - The Different Mechanics of the Game |
0
|
1990 |
by le_renard 02/19/2011 - 06:55 |
n/a | |
Inspired or Derivative? |
3
|
1478 |
by jasongreeno 10/11/2013 - 22:01 |
by jasongreeno 10/12/2013 - 07:52 |
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