Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Help with rules clarity |
7
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2313 |
by IcePeddlerGames 03/25/2016 - 20:17 |
by IcePeddlerGames 03/31/2016 - 19:38 |
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Auctions; Revealed or hidden? |
1
|
1852 |
by Enzayne 04/08/2016 - 10:54 |
by Corsaire 04/08/2016 - 11:27 |
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Simultaneous Turns + Activation |
6
|
2765 |
by Fhizban 03/28/2016 - 03:25 |
by Experimental Designs 04/11/2016 - 20:50 |
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How to? Progress Tracker |
8
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2592 |
by ErnstFourie 04/20/2016 - 06:20 |
by questccg 04/21/2016 - 15:43 |
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Scoring mechanic for a story game about making monsters. |
8
|
2437 |
by Level27Geek 04/23/2016 - 13:19 |
by ElKobold 04/29/2016 - 12:57 |
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Kraken Island - need to ramp up the ending |
9
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2136 |
by EdWedig 05/03/2016 - 21:56 |
by EdWedig 05/06/2016 - 23:11 |
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Cards vs punchouts for equipment |
3
|
1575 |
by djayshaggy 05/10/2016 - 23:43 |
by Zag24 05/11/2016 - 18:01 |
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Division by 0 |
24
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3701 |
by X3M 11/05/2015 - 06:55 |
by X3M 05/12/2016 - 09:00 |
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Writing AI, is very very hard :( |
9
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3317 |
by X3M 11/24/2015 - 03:18 |
by X3M 05/12/2016 - 09:52 |
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Resource management in a game with static resources |
7
|
2208 |
by ilyoTheHorrid 05/11/2016 - 12:42 |
by ilyoTheHorrid 05/14/2016 - 17:42 |
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Tactical "Comand/Counter" Combat Deck |
5
|
3162 |
by questccg 05/14/2016 - 22:00 |
by JewellGames 05/16/2016 - 11:29 |
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Looking for feedback on combat system |
3
|
1895 |
by Zag24 05/20/2016 - 15:14 |
by Zag24 05/22/2016 - 13:10 |
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dice x card combat rounds |
8
|
2168 |
by Johnny Black 06/02/2016 - 10:02 |
by Johnny Black 06/03/2016 - 03:58 |
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Mechanics to customize your character in-game |
10
|
3720 |
by Johnny Black 06/04/2016 - 23:45 |
by ruy343 06/06/2016 - 12:20 |
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Simple but interesting combat mechanic |
4
|
2809 |
by Tbone 06/05/2016 - 13:24 |
by ruy343 06/06/2016 - 12:57 |
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Distributing attributes for quests and mercs |
1
|
1871 |
by frothi 06/10/2016 - 17:17 |
by czarcastic 06/11/2016 - 17:00 |
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How to Mark Territory Owned without Cluttering the Board? |
5
|
1850 |
by Aekenter 06/12/2016 - 17:12 |
by X3M 06/13/2016 - 03:31 |
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Alternatives for one on one combat to dice rolls? |
5
|
2589 |
by Willem Verheij 06/12/2016 - 10:56 |
by czarcastic 06/13/2016 - 13:47 |
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In search of a proper defense mechanic |
11
|
2228 |
by Squinshee 06/13/2016 - 12:25 |
by Zag24 06/14/2016 - 11:08 |
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Sci-Fi 4x Cooperative Game Core Voting Mechanic |
6
|
2267 |
by DarkDream 06/12/2016 - 11:27 |
by Cool Among Camels 06/15/2016 - 10:40 |
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Naval Combat/Map Creation Mechanics |
11
|
2276 |
by Jerry 06/08/2016 - 09:03 |
by Over_Thinker 06/15/2016 - 18:06 |
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Is multiple combat round + Initiative order Illogical? |
5
|
2003 |
by larienna 06/18/2016 - 11:46 |
by adversitygames 06/19/2016 - 09:40 |
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How to implement Skill rolls with dice manipulations |
5
|
2322 |
by larienna 06/18/2016 - 23:12 |
by larienna 06/20/2016 - 13:25 |
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Having Card Type Appear At Reasonable Intervals |
6
|
1573 |
by keirion 06/20/2016 - 22:33 |
by keirion 06/21/2016 - 09:50 |
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Action Selection Mechanic |
10
|
2984 |
by Cool Among Camels 06/19/2016 - 13:17 |
by Cool Among Camels 06/22/2016 - 22:34 |
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