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Mechanics

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What is the purpose of delayed game openings?
5
1177 by larienna
03/27/2023 - 00:05
by larienna
03/29/2023 - 09:37
Health tracking on cards that go back into a deck
19
1497 by X3M
03/31/2023 - 07:12
by X3M
04/02/2023 - 15:18
Adapting 18XX for solitaire play: Making bold modifications
12
2007 by larienna
08/17/2023 - 14:25
by larienna
08/22/2023 - 10:09
Something between a board and a card game?
[Page 1, 2, 3, 4, 5]
126
11408 by X3M
03/28/2023 - 19:10
by X3M
09/07/2023 - 12:55
What to do to avoid POWER-CREEP?!
15
2215 by questccg
01/30/2023 - 00:53
by questccg
09/11/2023 - 15:04
Simultaneous Interactive Movement
5
1715 by Taavet
10/19/2023 - 01:25
by X3M
10/21/2023 - 07:43
Some turn-based strategy works like real-time strategy
4
2390 by larienna
10/30/2023 - 14:18
by X3M
10/31/2023 - 14:37
Is there names for common dice rolls or other mechanism?
7
820 by larienna
02/12/2024 - 15:37
by questccg
02/14/2024 - 22:52
Will....this die roll work?
11
917 by X3M
02/16/2024 - 07:16
by X3M
02/19/2024 - 20:52
How to avoid quarterbacking in an adventure game
7
680 by larienna
03/07/2024 - 17:19
by larienna
03/13/2024 - 09:57
In need of some IDEAS concerning a "Battle" System
15
1195 by questccg
03/02/2024 - 16:30
by questccg
03/19/2024 - 21:00
Worker placement, Role selection and Action cards: Is it the same thing?
11
649 by larienna
04/03/2024 - 10:27
by larienna
04/06/2024 - 23:49
I need a 5th category of encounters
7
393 by larienna
04/21/2024 - 09:15
by larienna
04/24/2024 - 09:52
Hidden Movement: What Makes it Cool?
[Page 1, 2]
37
1130 by Jacob
04/16/2024 - 19:40
by Jacob
04/25/2024 - 17:08
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by Dr. Radut