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Mechanics

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Building Game-Defining Mechanics
3
2009 by GamesPrecipice
09/01/2014 - 12:37
by Masacroso
09/02/2014 - 18:40
which dice mechanic would you prefer?
15
2815 by MarkD1733
08/25/2014 - 23:23
by MarkD1733
09/03/2014 - 10:51
Dice roll to determine speed of attack
11
2589 by Squinshee
08/29/2014 - 11:37
by Squinshee
09/03/2014 - 20:33
The accuracy mechanic. Redo?
5
2207 by X3M
09/04/2014 - 16:27
by X3M
09/06/2014 - 07:16
Suit Up! 2.0 playtest results, what to do?
0
2012 by Squinshee
09/06/2014 - 21:37
n/a
Thinking about fine-tuning of explicit probability
13
3620 by Masacroso
08/15/2014 - 10:15
by Masacroso
09/11/2014 - 14:12
Dice Pool damage system, penetrating values
8
4644 by devaloki
09/02/2014 - 20:16
by schattentanz
09/12/2014 - 07:25
Economic mechanics...done before? if so where?
8
2539 by MarkD1733
09/11/2014 - 23:37
by MarkD1733
09/14/2014 - 19:36
Battle Bash - how to make it more interesting?
7
2422 by Squinshee
09/14/2014 - 11:13
by NomadArtisan
09/15/2014 - 11:40
Making a battle mechanic more balanced
15
2523 by Toa Lewa
09/12/2014 - 19:34
by MarkD1733
09/16/2014 - 00:55
Magic: MP vs Castings system
15
2687 by devaloki
09/02/2014 - 20:10
by devaloki
09/16/2014 - 03:46
which way to go?
1
1987 by MarkD1733
09/19/2014 - 23:06
by X3M
09/20/2014 - 07:27
Dice-driven and Card-driven rewards
7
2273 by MarkD1733
09/19/2014 - 19:30
by MarkD1733
09/24/2014 - 22:16
Fast Draw
5
2236 by Captain Clegg
09/26/2014 - 04:16
by Gabe
09/28/2014 - 15:23
Faction Quirks
2
2687 by LunarGiantNeil
09/27/2014 - 13:38
by Some Random Dude
09/30/2014 - 19:57
Graphic representation of injury
3
1776 by Jonsan
10/02/2014 - 11:18
by Zag24
10/02/2014 - 16:48
Detection and spotting mechanics
15
2975 by Experimental Designs
09/21/2014 - 04:23
by Experimental Designs
10/04/2014 - 15:10
Bidding on Semi-Secret Items
9
2641 by RyanRay
09/28/2014 - 16:03
by RyanRay
10/05/2014 - 11:57
Cooperation incentives in game mechanics?
3
2205 by JuKarasawa
10/01/2014 - 14:12
by JuKarasawa
10/07/2014 - 09:45
Custom Turn Structure
1
1962 by Tbone
10/09/2014 - 00:27
by X3M
10/09/2014 - 12:52
End game triggers/problems
10
2503 by Carl G
10/11/2014 - 01:37
by Beggarking
10/13/2014 - 23:28
Combining Action-based turns and resource/deadline management
2
2071 by JuKarasawa
10/14/2014 - 08:58
by JuKarasawa
10/15/2014 - 08:11
Minor Combat System?
5
2041 by el Traveem
10/12/2014 - 15:18
by Jarec
10/15/2014 - 10:35
Combat System without dice
12
3688 by Tbone
10/03/2014 - 12:17
by Tbone
10/16/2014 - 13:42
Dodge vs Block mechanics for turn based combat system
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46
10507 by devaloki
09/14/2014 - 01:29
by X3M
10/17/2014 - 01:43
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by Dr. Radut