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Mechanics

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Good mechanics for 2-player games?
8
6955 by Willi B
09/22/2008 - 02:09
by Willi B
09/30/2008 - 05:38
Implementing a Dungeon Crawl/tactical system with cards
9
2962 by Neuromancer
09/25/2008 - 17:38
by Neuromancer
09/29/2008 - 12:01
Semi-blind partnerships and sheepshead
8
2386 by tomchaps
09/09/2008 - 18:51
by kodarr
09/23/2008 - 10:11
Combat system I am thinking about
0
1974 by larienna
09/23/2008 - 09:44
n/a
Quick and painless card based Battle Mechanic
4
2740 by Dr. Metropolis
09/09/2008 - 16:14
by GrimFinger
09/18/2008 - 00:34
Mechanic of the Day, 9.15.08 Movement
5
2185 by KrinkleChip
09/15/2008 - 16:17
by Darkehorse
09/16/2008 - 15:26
Enemy AI in Coop Game?
8
4211 by kodarr
08/25/2008 - 13:00
by Gizensha
09/10/2008 - 10:36
Joining and leaving a game
12
2295 by lucasAB
08/22/2008 - 15:19
by larienna
08/25/2008 - 19:46
Breaking ties in blind auctions
4
5752 by rayzg
08/22/2008 - 09:47
by Mitchell Allen
08/23/2008 - 00:02
Need a simple scoring mechanic
4
2357 by Willi B
08/19/2008 - 02:26
by bluesea
08/19/2008 - 19:57
What other perfect-information stock market mechanisms are out there?
16
2988 by rayzg
08/14/2008 - 13:25
by clearclaw
08/18/2008 - 18:40
Priority in trick taking games
5
2481 by fecundity
08/10/2008 - 22:18
by fecundity
08/11/2008 - 23:25
Paperclip Sliders - thank you for the advice!
0
1990 by monica99
08/07/2008 - 19:24
n/a
Set and Run Probability without Mathematics
4
2607 by MatthewF
08/04/2008 - 12:02
by MatthewF
08/04/2008 - 17:52
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by Dr. Radut