CCG/TCG type of game: Is it OK to add randomness? (1) by X3M |
Logging playtest as a Blog, is it a good thing? (13) by questccg |
Please be advised that for 24 hours on the 16 May 2024... (0) by questccg |
Helping in making a video game (214) by X3M | |
What artists would you recommend? (25) by questccg |
Protospiel Knoxville 2024 (May 10-12) (0) by The Game Crafter |
Site Ads and Google Experiments (2) by questccg |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (2) by questccg | |
Hidden Movement: What Makes it Cool? (37) by Jacob |
I need a 5th category of encounters (7) by larienna |
Dymino Monsters Update 4-18-2024 (2) by Stormyknight1976 |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
Comments
Looks good. The colors are
Looks good. The colors are appealing. The wheel placement is much improved. Smoke is still out of place though, not stylized like the rest.
To Soulfinger
I'm probably going to try and put less detail in the smoke and see how that looks, maybe without the small white parts and instead just the outline.
Disclaimer: I am not an art
Disclaimer: I am not an art guy. I know nothing of color schemes. Take every piece of feedback I give with a grain of salt. With that being said ..
I had trouble identifying the smoke until the third iteration, and then I really had to look at it which isn't necessarily a bad thing.
I really like the way you have done the wheels. I had trouble telling what was going on in previous iterations.
I like this one as well, but
I like this one as well, but I think identifying the smoke was easy enough. the difficult part was (and still is, I think, though now it is impossible for me to 'unsee' it) seeing that the rear wheel is flying away.
To Dagar
Sorry for the slow reply, I've been a tad busy past couple of weeks.
Maybe I could have the wheel rolling along the ground or that sort of thing?