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Casamyr's blog

Arkopolis Engines - Join the Crew

Hi fellow BGDFers. For those of you who were following our massive blog posts a while ago will know that Clever Mojo and myself are working on steampunk board game called Arkopolis Engines. Players take the role of the crew of great steam-powered "Engines" scavenging ruined cities for equipment, resources and ancient artifacts.

We need crewmen for the Engines and, as a way of saying thank you for the support we have received, we want to give you guys the opportunity to help out by creating crewmen for the prototype and possibly for the final product.

Arkopolis Engines - Offical name announcement

Here it is the new, official name for RUST. Eagle-eyed followers probably noticed a tile above the new v5.1 terrain for RUST. so without further ado RUST, is no more:

AE: ARKOPOLIS ENGINES
The end of the world was just the beginning of the adventure.

I'm sure that Mojo will kindly put up a a bigger image of the logo for AE, but for now feel free to comment on the name. For details of the where's and why's read the background for the world of AE.

http://www.bgdf.com/node/3519

Arkopolis Engines - Background and Rules discussion Blog

Righty, time for a new blog. This one will be solely for rules and discussion/tearing apart of them. I'll probably look at a design one in the near future as well to discuss how the game should look especially once the prototype stuff really gets underway (and much thanks to Mojo for doing) sterling work with all the proof of concept stuff and the early prototypes). My first blog here though is Mojo's Background and beginning lore for the world. I take no credit for this, it's 100% his and a fantastic read.

Arkopolis Engines - Engines, Steam Points, Attachments, and Roles

The comments by everyone has really made me think long and hard about how the Engine will work as most all of the game mechanics are likely to be intertwined with it. Engines will not likely be the great city machines first spoken about but instead be smaller, though still large scavenging vessels in their own rights. The engine will be represented by a smaller game board with all the information a player needs to have at hand in front of the board.

Arkopolis Engines - The Design Blog

Right the first blog. it'll be a short one with a couple of mechanic ideas to get out there. Rust was originally going to be designed as a CCG, by myself and cattlemark a few years ago. Both of us went our seperate ways without finishing anything. A week ago I was clearing the vast backlog of emails and discovered the old talks about this CCG and got to wondering how this could work as a board game, more because I'm much more interested in board games than CCGs. Anyways, people here are very supportive and are interested in seeing where this goes.

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by Dr. Radut