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Theory Behind the Game Part 6

In the previous posts (part 1, part 2, part 3, part 4, and part 5) we addressed the technical and philosophical concepts behind Dog Fight: Starship Edition. Ideas are still being developed. The game itself continues to expand while we also search for a publisher. There are also plans for the distant future of the game and for the near future of the business model.

Theory Behind the Game Part 5

What part of a strategy game consumes the most play time (as opposed to preparation time)? After component prep (perhaps painting miniatures or building your deck) and game set up, what takes up the most amount of time during a game is probably either chatting or action planning. You'll have to deal with the dialogue issue. But the issue of taking a turn is addressed with the game construct of Dog Fight: Starship Edition. Let's take a look.

Sequence of Play

Theory Behind the Game Part 4

Part 2 and Part 3 of this series addressed some limitations and mechanics problems with other customizable card games in the market, and how Dog Fight: Starship Edition addresses those issues. In this installment we will look at realism and some of its implications.

Theory Behind the Game Part 3

Part 2 of this series addressed several limitations of other games and how Dog Fight: Starship Edition mitigates or eliminates such issues. In this post we'll look at mechanics problems other games suffer from and how they are addressed in this game.

Theory Behind the Game Part 2

In part 1 we mentioned the ambitious intent of Dog Fight: Starship Edition the Tactical Card Game. Now we'll get into some of the details. Part 2 in this series focuses on some annoying limitations found in other games.

Theory Behind the Game Part 1

There are so many cool games in the market these days, how do you decide which to choose? There are plenty of crappy games as well, but even the good games are so numerous the sheer quantity of choices can be daunting. Most of us don't have the budget or the storage space to acquire and keep all the games we would love to own. There is also the fact that our tastes have a tendency to change over time. So what makes Dog Fight: Starship Edition stand out from the crowd? This post series will address several aspects of DF:SE to help you decide if this game is right for you.

Trading Card Games vs ...

The trading card game (TCG) concept still seems foreign to many board gamers and casual gamers. That's a bit surprising, especially considering how the first major TCG success on the market is still going strong. Why would you choose a trading card game over a different type of game? Ultimately I think it's a matter of control, but some other differences also seem to make their mark on the experience.

New Review

Andrew Tullsen has posted a new review of Dog Fight: Starship Edition on Board Game Geek, including photos. Read it here:
http://www.boardgamegeek.com/thread/541776/space-combat-fast-thematic-wi...

Tales from Mobicon

Mobicon was a well organized 3 days of a whole slew of events. Jim and I attended only Saturday to demo Dog Fight: Starship Edition and showed the game a lot. Because we were manning the table all day we missed a lot of stuff but the main coordinator, David, chatted with us a while and had some great stories. Mobicon just had its 13th year and I'm looking forward to next year.

Customizable card game - Dog Fight: Starship Edition

Do you have what it takes to captain a starship in combat? Dog Fight: Starship Edition drops you and any number of your friends in deep space for an all-out battle royale! Choose your ship and build your deck, but be prepared for the unexpected.

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by Dr. Radut