One Clip Wonder (I gave them the gold) 47
- Comprehensibility 5X4=20
- Playability 5X3=15
- Theme 4X2=8
- Marketability 4X1=04
Notes:
Most of the points I gave were heavily biased by my gut feeling on this game. Loved it. LOVED IT! Want it.
Comprehensibility: It seems simple. Play a card, read the card to see what can be played on it. Keep playing until a card ending the hand is played. Mechanically it seems a lot like dominoes and yet, completely different. I don’t have a good idea as to specific text that will be on the cards, but that is what makes this so intriguing for me.
Playability: How fast will this get old? Can a player sit down and read through the cards as if they were a pulp novel of internet memes? Perhaps the links should be coded, rather than printed out on the linking cards, to encourage discovery through play rather than discovery through inspection.
Theme: The game is extremely topical, and will become outdated quickly. This could be an advantage as update packs could be the way to keep it fresh. In only a handful of years it could go from being outdated to historical, soon to become nostalgic. Eventually someone will write a college dissertation on it.
Marketability: The material components are simple to produce. Perhaps the hardest part is the research and writing needed to make the cards. I’m always in favor of games where more effort is made in the intellectual development as opposed to crafting pieces. This game is going to need a crack team of writers, and potentially could use crowd sourcing as both a research tool and marketing strategy. A possible problem would be a constant need for updating the cards as internet memes evolve.
The audience could be teen and twenty-somethings wanting to play a game involving the world they are immersed in. Parents of the teens and 20’s could want to find out what is going on in their children’s world. Although this has multi-generational appeal, this is far, far from being an inter-generational game. What high school senior really wants to explain camel toes to mom?
#3 One Clip Wonder
The idea of viral video construction is both appealing and horrifying at the same time. I've had assignments shudderingly close to this.... As has been stated, the "die peacefully" rule is hilariously appropriate!
(+) Another game with comedy gold built into the theme. The various card combinations can result in ludicrous chains. Although technically a competitive game, the cooperative aspect has a strong presence that makes this game stand out. Source material is virtually endless. Seems to draw heavily from Fluxx for inspiration, making player interaction a key element.
(-) The mechanical restriction is either poorly implemented or poorly explained, as this seems to be a simple build toward a point total to end the game. Strategic options are severely limited by hand size and the large number of potential combinations. The total card count seems excessive in proportion to the number of cards in play at any given time and the requirement for a hand to end upon a certain combination of cards in play.