Design Theory
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Topic | Replies | Views | Created | Last reply![]() | |
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NESTORGAMES. 4th game design contest: The Banking System. |
3
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1742 |
by coco 01/11/2010 - 03:24 |
by coco 04/23/2010 - 18:40 |
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Theming an action mechanic: helpful or clutter? |
2
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1880 |
by jwarrend 04/25/2010 - 07:44 |
by truekid games 04/25/2010 - 21:17 |
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Rulers in Table top games. |
8
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2484 |
by Rising Moon Pro... 12/02/2009 - 15:11 |
by unicornucopia 04/28/2010 - 03:40 |
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Balancing German style mechanics with beer and pretzels play experience? |
3
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1996 |
by bkkgd 05/01/2010 - 22:17 |
by truekid games 05/06/2010 - 04:27 |
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Runaway vs. Equalizer |
11
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2611 |
by Desprez 05/02/2010 - 12:24 |
by SiddGames 05/07/2010 - 16:47 |
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Anyone want to form a group to work on a game? |
9
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1782 |
by Mathew L Hamm 05/07/2010 - 19:55 |
by Mathew L Hamm 05/10/2010 - 18:10 |
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Keeping someone working on their game |
6
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1893 |
by Sucao 05/12/2010 - 13:03 |
by Sucao 05/14/2010 - 13:01 |
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Flip Vs Shuffle -- Limiting randomness in a way that benifts players |
1
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1875 |
by innuendo 05/25/2010 - 11:22 |
by Pastor_Mora 05/25/2010 - 22:18 |
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Reinforce first, then combat or the other way around? |
7
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2384 |
by dabuel 05/25/2010 - 14:16 |
by red hare 06/02/2010 - 21:59 |
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Design Community vs Seclusion |
10
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2244 |
by Yort 11/24/2009 - 20:03 |
by OPM 06/03/2010 - 05:23 |
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Are there really any new mechanics? |
22
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4001 |
by monkey man 02/12/2010 - 11:20 |
by Marx 06/04/2010 - 18:20 |
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Granular scoring |
25
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2639 |
by jwarrend 05/14/2010 - 10:28 |
by Taavet 06/10/2010 - 18:16 |
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Any suggestions? |
3
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1959 |
by limitless 06/12/2010 - 20:14 |
by Reefknot 06/13/2010 - 04:00 |
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Too much content? |
3
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2180 |
by limitless 06/21/2010 - 19:19 |
by Relexx 06/22/2010 - 02:02 |
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Compare these templates - what works best? |
7
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2449 |
by eyerouge 03/30/2010 - 21:22 |
by Relexx 06/23/2010 - 03:02 |
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Design Process Loophole |
14
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2431 |
by larienna 06/18/2010 - 19:46 |
by bielie 06/23/2010 - 11:30 |
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New game fascination |
11
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2123 |
by larienna 06/25/2010 - 16:18 |
by larienna 07/01/2010 - 09:27 |
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How games with little strategy can be fun |
1
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1730 |
by larienna 07/09/2010 - 20:00 |
by Taavet 07/09/2010 - 20:27 |
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Design Loophole - I wrote an article about it |
1
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1543 |
by larienna 07/11/2010 - 11:52 |
by RacNRoll Gaming 07/11/2010 - 18:54 |
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Depth vs. Learnability |
13
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2059 |
by Desprez 06/16/2010 - 23:03 |
by TheStumps 07/20/2010 - 05:02 |
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Game design is like dream design! |
3
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2023 |
by larienna 07/25/2010 - 19:46 |
by fecundity 07/27/2010 - 16:23 |
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Rough sketch for logo of new game--feedback appreciated |
10
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1963 |
by RacNRoll Gaming 07/12/2010 - 22:30 |
by irdesigns510 07/30/2010 - 11:07 |
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Common Enemy balance |
6
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2147 |
by dabuel 07/14/2010 - 02:23 |
by dnddmdb 08/01/2010 - 18:28 |
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Minerals, Oil and WHAT? |
6
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1687 |
by dabuel 08/01/2010 - 08:09 |
by hulken 08/02/2010 - 08:18 |
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Morality, transference, and game design theory |
0
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1704 |
by marcustenser 08/03/2010 - 16:33 |
n/a |
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