What am I looking for?
I am looking for exotic attributes that can be used for a modern warfare that evolves into early 22nd warfare.
I know I asked this before. But that was for a game a friend was making. I on the other hand, need something better.
Goal
My goal is to have set's of 2.
Where 1 attribute will receive 0 damage.
The other attribute will receive 2 times the damage rolled.
It is very important to know. One attribute is going to get 0 damage. The other one is going to get 2 times the damage.
Weapons have to be designed specific for these attributes.
More than the goal
If I have enough attributes. Sets of 3 might be possible. Where 1 attribute receives 3 times the damage, while the other 2, receive 0.
What I already have
My basic attribute sets are Biological/Mechanical and Unit/Structure. These are always given to the pieces. And that is why they have a more detailed modification in damage.
I have a couple of attributes. But they are not yet in pairs of 2. First, I want to make a big list (I edit this post?) And then start pairing them up. I think a lot will perish at the end though.
What fails so far
I once had (Energy)Shielded/Not Shielded. But that one doesn't work, since all basic units are "Not Shielded" and have "Normal" weapons. Henceforth that shields are a stack of health points with different armor on top of the main body.
Still, energy shield can be an attribute. But it has to be paired with something else.
What I don't need
Various speed indications. I got that in numbers.
Various range indications. I got that in numbers.
Something like intelligence. How is that supposed to protect against certain weapons? (convince me) So I guess, "hard" attributes is what I need, not the "soft" ones.
When looking at SC2 attributes. I saw the pair light/armoured. But this doesn't work for my game. I got something in numbers. But as attributes and knowing the factor is going to be 0 or 2. This pair simply won't do.
The list (Help me expand it?)(Help me to get pairs?)
Dexterity
Agile
Durable
Massive
(Energy) Shield
(Thick) Plating
Camouflaged
Cloaked
Stealth
The idea was originally meant for ships, which can take several hits and keep operating.
In reality, I think generally the soldier/tank/building is either destroyed or it isn't.
That is not an issue here.