![]() | Dymino Monsters November 28 2023 (0) by Stormyknight1976 |
![]() | Multideck card prototyping app for Mac - beta test / free trial (0) by Rick-Holzgrafe |
![]() | Development: "Coal N' Write" (54) by let-off studios |
![]() | Prospector — I decided to have a dedicated BLOG for this "Expansion" (18) by let-off studios |
![]() | Helping in making a video game (196) by X3M |
![]() | PoA — I "streamlined" the design (7) by questccg |
![]() | Second Version of Rules - Quadra - Abstract Strategy (1) by Steve |
![]() | Version 1.27.3 of nanDECK is available for download (0) by nand |
![]() | [Review] Splendor: The race for gems, property and nobility. (30) by questccg |
![]() | Cog's 2024 Calendar (2) by The Game Crafter |
![]() | New Game Design Contest at The Game Crafter :: The One-Pound Challenge (0) by The Game Crafter |
![]() | Crafter Con 2022 - Jon Spike: "Designing for Different Player Types and Needs" (0) by The Game Crafter |
![]() | Protospiel Madison (Dec 1-3) :: Badges Now Available (3) by The Game Crafter |
![]() | How "Colorblind-proof" should games be? (5) by larienna |
![]() | Quieter than I Remember It... (9) by larienna |
![]() | Some turn-based strategy works like real-time strategy (4) by X3M |
![]() | New Design: 90% rules already fleshed out! (15) by questccg |
![]() | Games with a forced outcome (1) by Steve |
![]() | Crystal Heroes: Fine-tuning and Development of the game (25) by questccg |
![]() | First version of rules - Untitled game - Abstract Strategy (14) by Steve |
![]() | Hello from Montreal (3) by ludicioso |
![]() | Simultaneous Interactive Movement (5) by X3M |
![]() | Would you design a strategy game in digital format if you could do it? (7) by larienna |
![]() | Help in managing STATs, your input requested! (2) by let-off studios |
![]() | King Size Checkers, Joint Venture (0) by golfbird |