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My game list for study

I must create a list of games for myself that I want to study and list them in order of prioreity. I will have grab list that has an unorganized list and then have a priority list. The List: 1. Modern Art 2. Thebes 3. Lord of the Rings (Reiner Knizia) (http://www.boardgamegeek.com/boardgame/823)

Grab list: Pirates Cove, Lost Cities, Mystic Woods, Escape Velocity, Arkham Horror, Tigres & Euphrates

Currantly studying: Khronos, A Touch of Evil, Dread Pirate

Comments

Grab List: Settler of Catan

I was holding a Settler of Catan game in my hands two days ago and I was SO tempted to get it.
I read an arcticle about german games through Print magazine (June 2008 issue) and I was really impressed by the quality of pieces and the playng interactivity.
http://www.printmag.com/design_articles/extraordinary_meeples/tabid/365/...

So, I think I will buy the game tomorrow to make my week-end one of the best ! lol I am really hurry to study this amazing game.
Let's exchange our comments about the game. Have fun !
F.

Cool! That sounds good. We

Cool! That sounds good. We can compare notes.

The lists seem like an odd

The lists seem like an odd lot, because some are very light and some heavy, some abstract and some themey, and so on. Are these just games that you'd like to study so as to understand games in general? Or to help your design of some specific games you have in mind?

These are a list of games

These are a list of games that have at least some qualities that interest me. I want to see how they work. I want to study them. I am invisioning a game that has my own unique flavor taking inspiration from known sources.

"Some abstract and some themey" is right. I like both.

Skeye, I probably won't get

Skeye, I probably won't get to Settlers before you in fact it may be a wile. If you or anybody wants to say some words about a specific title on the list, go for it.

Lord of the Rings

There are like 50 LOtR themed games. There is one recent one called Lord of the Rings, but there are also recent ones called War of the Ring and Lord of the Rings: The Confrontation, not to mention LOtR Risk, bottomless RPGs, and any number I've never heard of. I assume you are talking about the first. I've never played it. I have played War of the Ring and Confrontation. War of the Ring is a solid epic board game. Confrontation is really really fun. I'd recommend either as games, and War of the Ring really nails the theme. Confrontation doesn't come close, but it's a great fast-paced strategy game. Lord of the Rings (the one called just exactly that) seems to match the rest of the list best, as it matches the only really odd trend I see there. You have two cooperative games, out of like ten that have ever been made. I don't really know why I'm posting this, but you might want to be a little more specific in the list, or give bgg links. Eh.

Oh I mean the LTR by Reiner

Oh I mean the LTR by Reiner Knizia.

Today rocked! I found this

Today rocked! I found this local comic book store that sells uber board games. up until now I have been poking around in this independant toy story that sell some games. But I found this big comic shop. "My initial thoughts were "Oh god what could this store carry for me. I don't collect comics anymore." I walk in and they have a vast shelf 50ft long and way taller than I can reach of hundreds of board games ranging from light-wieght gateway games to heavy euopian games to heavy war games. Than there's their uber selection of warhammer suplies and the like. I purchased "modern art" to take home and study. I am happy I don't have to mail order all the games I want. This stor has all the games I am looking for so far.

I also got some inspiration of ideas on how to make my game more accesible to the common people. I will work with these new ideas when I get home.

Who's in control?

Today I want to say something about a couple elegant games I own. They're not on the list but I am beggining to understand games more that I play more of them and am realising what I like and don't like in games.

Carcassonne, was my introduction to euro-games and is vary abstract. Even though it is vary popular, I have not had much fun with this one. I think it's because it is too abstract for my taste. If I was on a train and it was all I had to do and the passanger next to me just happened to know it well, I could see enjoying it. But, that is unlikely because I always have a pack of playing cards on me and would rather play gin rummy. Anyway the theme in it is vary weak and doesn't seem to have any dramatic elements to it that I like. I supose it has strategy to it though. Okay enough about that, let's get to the good stuff.

Dread Pirates, is a game I have been studieing lately. At first I was a little doubting of how much fun I could have with it being that it has a lot of random elements. I was wrongo in the congo. I have lots of fun with this elegant game. I marvel at the elegance. The basic rule set is about seven pages long. Two more pages of optional advanced rules, which make the game more fun. Now, with all the randomness, I wonder how much players are really in control of the outcome of the game. As an aside, I don't beleave in randomness at all. I am almost certain that there is no such thing as truly random events.

What this game does have that I just love is many great dramatic elements and great choices of engagement. I absolutely love some of the rules like "despiration gamabit", which gives a losing player a fighting chance "chance", at winning. This is cool! THe game ends when all the treasure from the four ports has been collected. If a player is in the lead and sailing for the last two juels on the map, joly roger flag blazeing, the other players can gang up on him. A losing player can potentialy steal the winning players treasure and status and totally turn the game around for himself. These scurmishes at the end of the game I particularly love because the game can be prolonged. I feel when the game is drawing to a close, I don't want it to end. I am studying this game a lot because it's fun and elegant and simpler for me to understand.

Again, I don't really know how much control players have. It could be a percieved control. I wouldn't know unless I played in lots of group play. I have been playing this one alone controling all four players and still have lots of fun. Interestingly, in four successive games, one of each ship color won the game once each.

A touch of Evil

As it turns out, "A Touch of Evil" does many of the things I have thought about for my game. I don't want a novel of a rule book though. I will study this one closely. I don't know about having a music CD either.

Tomb

Okay, I found this great looking game called Tomb. I'm usually finding games that have something that I have wanted to do in my game. Especially games that are out of the norm. Tomb has a cool feature that we've talked about on threads relating to my board. It has a double sided dungioun board, plus another smaller board that I have yet to understand. If ever my idea for a double sided game board was in question, perhaps I will be inspired by this game. The other feature that looks really cool is it uses lots of different characters for the player to choose from in the form of high quality chits.

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