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Summer, and lots of planning.

Castle Defense, Basic 3 Structure game.

So the other day we had a huge family get together. There was food, music, drinks, and games. Games. That got me thinking. It's summer time. Adults, Children, Teenagers, whatever the age may be. Someone will always be looking to sit down and play games.
I haven't really spent a lot of time on Rising Moon's games, and where they are going. My friend (the other creator, and one who is helping me throw his, and my ideas onto the plate to see if people bite) took a temporary break from the whole game scene. Until yesterday. I sat down this morning and have started knocking out more and more ideas for my Castle Defense game, which should be interesting since I am bringing a Tower Defense game to the bored (with much different rules, but the same concept still applies, and I will have a picture up; below this post) as I am sure many others have, and if I am stepping on toes with ideas, please, let me know so I may adjust them, or reinvent them. So here I go with an idea

MAIN CONCEPT IDEA, etc.
Going through the man process, the whole point of this is to capture, or destroy your opponents. Each round the game will progress with a fresh line of units completely based off of the players strategy. Meaning before the game progresses you have a certain amount of units that are allowed on the field (all of which will be used that come with the game, unless you have house rules) and in any order.
At the beginning of the turn, each player will draw a card, having up to 3 cards in the hand at a time. After they draw that card, the place one face down in front of them, so that no opponents can see what you layed down. You will be saving this card for the reveal phase which is after movement, and before combat.
Each player will have a small ruler with them to measure movement, on a card for your race will show each players movements, etc. Your allotted only that many spaces (in cM) to move. After your movement phase is done, you will allow you player to the left or right, to move their units, then so on an so forth.
Revealing the card will come now. Why is this unique in this game? Simple, surprising your opponent with a defense, or offensive bonus will help you or hinder them. These cards won't be powerful, but they will help you in your ongoing fight. This will also help speed up the game so that you can play another.
Combat isn't full done yet, but the idea is that your units will have certain attacks/damage/range that will do damage to your enemy, I sitll have lots of work to do as far as testing this out, but I need the time to sit out and drill out a basic structure for it.

I dont want to make this longer that it needs to be, but If you have questions, I will be taking them, and answering them. If you want to test it, let me know, and I will work out a rough beta so you can test, and give me ideas on what COULD go wrong, etc. Below is an image of a 3 player game. Each map will have 2 or more, and also, I will be re doing this map to show units on field, etc.

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Like to play need for speed

Like to play need for speed under ground in my spare time and many other car racing and combat games. Trying to manage in my tight budget web hosting deals and ecommerce web hosting.

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blog | by Dr. Radut