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Board Game Design Lab's blog

What is the Board Game Design Lab?

BGDF is partnered with the Board Game Design lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

The Board Game Design Lab:

  • Curates articles from around the web, guiding users through the process of game design and publishing.
  • Publishes a podcast, with insightful interviews with industry veterans
  • BGDF is happy to have Gabe in our community, and his contributions to the site through BGDL.

    Take me back to the BGDL blogs!

    BGDL 34 - James Hudson: How to Design a Great Family Game

    James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

    James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

    Check it out here:

    BGDL 33 - Daryl Andrews: How to Work on Multiple Games at the Same Time

    Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

    Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

    Check out the episode here:

    BGDL 32 - Gin Yu & Alex Hall: Lessons Learned from Following Game Designers Around

    Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series "Getting on Board."

    Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.

    I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.​​

    You can find the episode here:

    You can see their web series here:

    BGDL 31 -Seth Jaffee: Taking a Design from Good to Great

    Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

    Check out the episode here:

    And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

    Check out the shirt here:

    BGDL 30 - Richard Launius: Designing a Good AI System

    Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.

    Check out the episode here:

    BGDL 29 - Tony Miller: How to Get the Most out of a Design Convention

    Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

    Check it out here:

    BGDL 27 -Daniel Zayas: Advice from a Kickstarter Expert

    Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.

    Check out the episode here:

    BGDL 26 -Gabe Barrett: Why Game Design Is Important

    Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

    Check it out here:

    BGDL 25 -Mike Mihealsick: Lessons Learned from Blind Playtesting

    Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.

    Check out the episode here:

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    by Dr. Radut