Skip to Content

Board Game Design Lab's blog

What is the Board Game Design Lab?

BGDF is partnered with the Board Game Design lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

The Board Game Design Lab:

  • Curates articles from around the web, guiding users through the process of game design and publishing.
  • Publishes a podcast, with insightful interviews with industry veterans
  • BGDF is happy to have Gabe in our community, and his contributions to the site through BGDL.

    Take me back to the BGDL blogs!

    BGDL 13 - Jamey Stegmaier: A Day in the Life of a Pro Game Designer

    Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.

    We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.

    Check out the episode here:

    BGDL 12 - Emerson Matsuuchi: How to Design a Great Hidden Movement Game

    Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.

    There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.

    Listen to the episode here:

    BGDL 11 - Ryan Laukat: The Intersection of Art and Game Design

    Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.

    We also talk about some best practices when hiring and working with an artist.

    Check out the episode here:

    BGDL 10 - Jerry Hawthorne: The Importance of Story in Games

    Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.

    Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do first when creating a story driven game.

    My favorite idea from the interview: "Create a story. Not a series of incidents."

    Check out the episode here:

    BGDL 9 - Stephen Buonocore: How to Get Your Game Published

    Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed.

    Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

    Check out the episode here:

    BGDL 8 - JR Honeycutt: Why Development Work Is So Important

    JR Honeycutt, developer of SeaFall, goes into all the ins and outs of what game development is, why it’s important, and how you can become a developer.

    People often don’t understand the difference between a designer and a developer. JR sorts out the difference and goes into the value of having a developer work on a game.

    Check out the episode here:

    BGDL 7 - Richard Launius: General Advice, Cthulu, and Creating an Epic Gaming Experience

    Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time.

    This episode is packed full of wisdom from a game design legend.

    Listen to the episode here:

    BGDL 6 - Jay Vales: Why Good Reviews Aren't Always the Magic Bullet

    BGDF member Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.

    We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.

    Listen to the episode here:

    BGDL 5 - Colby Dauch: Going Pro in the Gaming Industry

    Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.

    Listen to the episode here:

    Syndicate content

    by Dr. Radut