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Board Game Design Lab's blog

What is the Board Game Design Lab?

BGDF is partnered with the Board Game Design lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

The Board Game Design Lab:

  • Curates articles from around the web, guiding users through the process of game design and publishing.
  • Publishes a podcast, with insightful interviews with industry veterans
  • BGDF is happy to have Gabe in our community, and his contributions to the site through BGDL.

    Take me back to the BGDL blogs!

    BGDL 39 - Daniel Aronson: Graphic Design and Its Effect on the Player Experience

    Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode.

    Check it out here: http://www.boardgamedesignlab.com/graphic-design-and-its-affect-on-the-p...

    BGDL 38 - Lance Myxter: Let's Talk Game Reviews

    Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world.

    He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well.

    Check it out here: http://www.boardgamedesignlab.com/lets-talk-game-reviews-with-lance-myxt...

    BGDL 37 - Marshall Britt: Lessons Learned as a Small Publisher

    Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.

    Check out the episode here: http://www.boardgamedesignlab.com/lessons-learned-as-a-small-publisher-w...

    BGDL 36 - Hermann Luttmann: How to Design a Solo Game

    Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.

    Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.

    Check out the episode here: http://www.boardgamedesignlab.com/how-to-design-a-solo-game-with-hermann...

    BGDL 35 - Denny Weston: Designing Outdoor Games

    Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.

    http://www.boardgamedesignlab.com/designing-outdoor-games-with-denny-wes...

    BGDL 34 - James Hudson: How to Design a Great Family Game

    James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

    James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

    Check it out here: http://www.boardgamedesignlab.com/how-to-design-a-great-family-game-with...

    BGDL 33 - Daryl Andrews: How to Work on Multiple Games at the Same Time

    Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

    Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

    Check out the episode here: http://www.boardgamedesignlab.com/how-to-work-on-multiple-games-at-the-s...

    BGDL 32 - Gin Yu & Alex Hall: Lessons Learned from Following Game Designers Around

    Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series "Getting on Board."

    Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.

    I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.​​

    You can find the episode here: http://www.boardgamedesignlab.com/lessons-learned-from-following-game-de...

    You can see their web series here: http://ginandtonicfilms.com/gettingonboard/

    BGDL 31 -Seth Jaffee: Taking a Design from Good to Great

    Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

    Check out the episode here: http://www.boardgamedesignlab.com/taking-a-design-from-good-to-great-wit...

    And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

    Check out the shirt here: https://www.indiegogo.com/projects/eat-sleep-playtest-repeat-tshirt-from...

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    by Dr. Radut