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Alpha 0.3 - Day 11 of Amateur Golf Tour

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Gonna keep this short, 'cuz the daleks are after me. Finally done with the Base game tweaking. Several changes based on playthroughs where we actually tried to exploit the game.

a) Buffed the character styles, while nerfed the skill costs - Because of the new SP/Item Penalty system, We decided to buff the SP generation for the characters. It is also now more important for the organizer to consider their styles when building the holes.

Oh, we're in it now - Day 9 of Amateur Golf Tour (Yes, a different name)

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These following weeks, I face the most exciting and most dreadful part of my journey: Playtesting with strangers.

I started posting on FB about potential playtesters in my area, and the reults are alittle over my expectations. I actually expected a few likes, but no one actually being interested. But Just minutes after posting, I got a slew of responses from people interested and excited to play my game. It's very exhilarating to see, but also terrifying.

Overloaded Edition - Day 7 of Amateur Golf Open

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After a weird weekend of testing, tweaking and shooting diagonally, the new alpha is now available for playtesting. We incorporated some mechanics from the last post, namely the D6 of varying power and directional shooting. Testing turned out all right, but I need more testing information. Your help will be really appreciated.

On a side note, I'm considering changing the working title to some a bit simpler. I'd like to ask as well if you have any ideas... :D

Here's the link to the google drive files for V.0.2

Dicey Decisions and Hiring for Art - Day 3 and 4 of Grand Amateur Golf Open

During a personal playthrough, I noticed something that I have not noticed on previous games. During gameplay, most players (myself included) would rely on the D12 die on most rolls until we get to the green. There are some tiles that restrict the use of dice, but players would just brute force their way through holes. Even so, I wanted to set up scenarios where the using the same die all the time may not be the best strategy. So a couple of things going into the next alpha version...

1) Custom Dice - I'm trying a couple of things.

Diamondroller Mindset - Day 2 of Grand Amateur Golf Open

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So far, I've gotten good Feedback with regards to the game. Shout out to let-off studios and cloa513 for their comments and suggestions.

Now, for sometime, I have been thinking about the feel of this game. It's not a serious golf game like others we've seen. I wanted a really cartoony feel to it. Wacky Racers (or is it Races? I don't know...) comes to mind. Various people from all walks of life, heroes and villains, all competing to win the cup and glory of being the champion. At least until the next episode...

Diamondroller Mindset - Day 1 of Grand Amateur Golf Open

Hi, my name is Jorrel and I've been a member of BGDF for quite a while. I am really interested in making games as a kid, and now I've found the time to go back to that love I had for it before.

I'm starting this blog at a time that I feel that I have completed a working version of one of the games I put much effort on: Grand Amateur Golf Open. This game has been on the back burner for a while, as ideas have come and gone that I felt really lost about it. And now the time has come to reveal the monster hiding in my hard drive...

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by Dr. Radut