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gxnpt's blog

thanks

I want to thank the designers who have glanced at my game and reponded privately (or publicly like polyobsessive did in my looking for playtesters forum post).

I am looking for input from other designers as well as trying to locate playtesters.

A not-so-brief history of a game in development.

We begin with an old game that was designed as a microgame space warfare game back in 1978 ( and privately published by a 3-person partnership of me and a money guy and a production guy -- the production guy was a friend of ours but it turns out he shouldn't have been ).

That game used a diamond shaped hexmap 10 hexes on a side with 10 levels and was for 2-4 players. Planetary bombardment reduced planet value. Trade and colonization was intentionally cumbersome to limit number of ships in play - economic points - and it really played best as a 2 player or a 2 team 4 player game.

game classification

If a boardgame is rendered virtually - let's use Monopoly as example - is it still a boardgame?

If the same game can be played online via browser vs other real players (or off a LAN server) - is it still a boardgame?

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by Dr. Radut