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Funny?

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Zzzzz
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Joined: 06/20/2008

Not sure if this is funny, but I seem to have crossed a road that is unfamiliar to me. And wanted a little input...

There have been many posts that asked about "how do you design a game", is it theme first or mechanics first, etc. We have also just had a TiGD topic about setting player goals.

Well I am stuck. My usual design process is theme then mechanics and goals.

But recently I have focused on two "new" mechanics (one I slighty mentioned in another thread Community Resources), and I am stuck trying to figure out a theme and goals that fit my two mechanics.

Does this happen to anyone else? What do you do to move past this type of design block?

Anonymous
Funny?

Something that I find happens to me is that I get an idea for a mechanic based on a specific theme, and then later realize that the mechanic isn't that great a fit for that theme. I then have a decent mechanic in search of a theme.

Usually I try to remember (which I never do) or write down (which I never seem to get to) my ideas and set them to one side. The idea is that, when the right theme comes along, I can pull that mechanic off a shelf and fit them together somehow.

Zzzzz
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Joined: 06/20/2008
Funny?

Yeah I guess writing it down and setting it aside could be the answer. Just a hard thing to do, I have a game vision in my head, its just to cloudy right now.

GeminiWeb
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Joined: 07/31/2008
Funny?

I seem to have the most trouble going from a mechanic to a theme and player goals ... even if the mechanic stemmed first from a theme which I decided to move on from. In those cases, I've just noted the mechanic for later use ... or tried reverse engineering a theme by trying to work out what process the mechanic seems to be simulating (happy to have a go with yours if you want). (For example in the GDW abstract with the blue/red tiles, I tried to focus on 'leaving impassable trails'). Mind you, that can be very tough for some mechanics ...

That said, I'm currently working on a game where I have the theme and a losoe skeleton on player goals, but am mulling over the best mechanics to support the 'process' I want.

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