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How to reduce the amount of tokens

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tomi71
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Joined: 07/28/2008

Hello! I´ve been thinking a way or a mechanic which I could apply for the game Evolution Earth http://picasaweb.google.com/tomi71/EvolutionEarthBoardGamePrototype?feat...

So that I could reduce the amount of these little species tokens (or chits; what are they called?)

I might also consider of removing those population area plates that have those species tokens upon them.

I wonder how much they cost to produce. I wonder could it be possible that a publisher would use stick-on labels on card board and how much would it cost.

But if I could find a mechanic that would lessen the need for so many species tokens that would solve the problem. Can you help me?

InvisibleJon
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Joined: 07/27/2008
Wow...

I don't have an answer, but I just wanted to compliment you on your prototype. Very nifty!

tomi71
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Joined: 07/28/2008
InvisibleJon wrote:I don't

InvisibleJon wrote:
I don't have an answer, but I just wanted to compliment you on your prototype. Very nifty!

Heh, thanks! Btw I think I already figured out the solution. I will lessen the species tokens and replace them so, that in a game area there is only one species token and it will be surrounded by resource pearls. Those resource pearls will tell how "strong" that species is. It will also tell how many dice you can roll in case of a natural disaster and it will tell it´s ability in resource competition (battle).

I think that could solve my problem. Must test it soon.

edit: Just figured out how I can get rid of dice too.

tomi71
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Joined: 07/28/2008
I wonder if cards could be

I wonder if cards could be used in that?

tomi71
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Joined: 07/28/2008
The idea is as follows: 1.

The idea is as follows:

1. Each player has his own color of a Population area plate. That is a plate that has six "niches" to place your species on it. That means that one such a plate has 1-6 animal species.

http://picasaweb.google.com/lh/photo/M95WCHsPJJ2B4weT2fD5AA?feat=directlink
(e.g in this photo there are yellow players and red players population area plates. The one that I am touching has 2 yellow species and one green and one blue species. So I have 4 cambrian critters at that sea area attacking red players one blue and one green and two red species)

2. Colors represent their ability to combat. The more of e.g yellow the more effectively it hits the opponents species on his population area plate. E.g at that photo my opponent (red population area plate) did not have any yellow species at all so it was an easy win for me.)

3. Player who loses a combat must reduce his species from his population area plate. She (my opponent) rolled six and thus all four of her species died out. I added one yellow species into my population area plate (yellow fish species).

4. Climate changes, ice ages etc. also reduces species from population area plate.
http://picasaweb.google.com/lh/photo/gHp7rFPq7F5PkOvQemXy3w?feat=directlink
(opponent played climate change into an Eurasian continent where I have two population area plates with 8 species altogether. Savanna Eurasia turned into a tempereate forest Eurasian continent. I rolled individually for both population plates since my species have to survive that climate change: and 2 yellow species died from the first roll and 2 blue species from the second roll.)
http://picasaweb.google.com/lh/photo/qDNeuoEA9ucuYELxRIjVlQ?feat=directlink

My question is:

How could I represent the amount of species (population) in a specific area (e.g Africa) without the need for these population area plates and still have a way of showing the amount of species. Like in which way I could reduce the amount of those animal species bits in this game (in case they cost too much to produce for publiesher).

Population area plate is a way to show a player which of the species are his and which ones are opponents species.

I wonder if I could use cards to somehow represent the amount of species and in a board there would be only one species per place.

I really like the version as it is, but if I really would have to reduce those lovely little bits what would you suggest?

Any thought? Any at all? They don´t have to be thought thoroughly but some guidelines could really help me! Thanks!

tomi71
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Joined: 07/28/2008
I solved the problem.

I solved the problem. Actually the new system removes population area plates, dices etc. Must still test it though :)

In short I reversed the thinking by adding a new tile which has not got a name yet. It could be called something which means that the species are endangered - like a level of endangerement. Those black tiles would be put under the species tile. 1 tile means that a species is endangered. Three tiles is very endangered and four tiles means extinction.

Ice age and volcano card adds 3 to a species. Climate Change adds 2 etc. Competition adds 1 to opponent and removes one from attacking species etc.

Species can not expand their territory while they are endangered.

First thing every round: take 3 resources and remove 3 endangerement tiles
Then a normal card round follows.
Expanding with adaptation card costs 3
Evolution card removes 2 endangerement tiles from one species

etc. etc.

I think this might work fine.

Any name suggestions for the new tile?

JB
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Joined: 02/06/2009
Endargerment suggest some

Endargerment suggest some kind of human involvement.

I think the term you want would be "Selective Pressure," you could just call them "Pressure Tiles" or "Selection Tiles."
"Stress" also seems applicable: "Stress Tiles."

You could flip it around have each species start with four and then lose them. Then you could call them "Fitness Tiles."

Perhapse, with those disasters your thinking of loss of genetic diversity. You could call them "Homogeneity Tiles." Although, some would be tempted to call them "Homotiles." That could be bad.

tomi71
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Joined: 07/28/2008
JB wrote:Endargerment suggest

JB wrote:
Endargerment suggest some kind of human involvement.

I think the term you want would be "Selective Pressure," you could just call them "Pressure Tiles" or "Selection Tiles."
"Stress" also seems applicable: "Stress Tiles."

You could flip it around have each species start with four and then lose them. Then you could call them "Fitness Tiles."

Perhapse, with those disasters your thinking of loss of genetic diversity. You could call them "Homogeneity Tiles." Although, some would be tempted to call them "Homotiles." That could be bad.

Yes. I tried fitness and pressure "mechanics "and I think that pressure "mechanic" suits better for this game. Thanks for your input. I still am open to consider different kind of names to them :)

In the sense they symbolize: death rate, mortality, unfitness, "harmful things", problems, low population, bottleneck phenomena etc. etc.

I wonder what homo sapiens thinks about homotiles xD

JB
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Joined: 02/06/2009
I got it man, "Theta

I got it man, "Theta Tiles."

The greek letter theta was used by the Athenians as an abreviation for death. It was used for all sorts of warnings. I think its sufficently vauge to cover all the problems you talked about. Bonus: it already has a neat symbol. Look at the Wikipedia article on it.

tomi71
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Joined: 07/28/2008
JB wrote:I got it man, "Theta

JB wrote:
I got it man, "Theta Tiles."

The greek letter theta was used by the Athenians as an abreviation for death. It was used for all sorts of warnings. I think its sufficently vauge to cover all the problems you talked about. Bonus: it already has a neat symbol. Look at the Wikipedia article on it.

Hey! That´s great! I will use that title with a humble thanks to you. I wonder if I will use the symbol because I propably will use wooden tokens without stickers to represent those Theta tiles.

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