Hello, and happy new year everybody.
I have three prototype ready games and am at the point where I'm contacting publishers. I've built a list game publishers that I know about. Of course, I've never heard of many of them, and most are smaller publishers that just have a couple of games released. How do you go about evaluating and researching these smaller publishers? I'm not really worried about them stealing my idea, but I have the following questions that I'm sure some of you have as well. Can anybody provide insight? Thanks!
1. How do you determine how serious they are about publishing new games before you incur the cost and time of sending them a prototype? For instance, a publisher that has put out 2 or 3 games might even have another full time job, and just do game publishing "on the side", and so that might cause delay and frustration for you as the designer. How do you find out about their committment level?
2. If they want to see a prototype, what are the basic follow-up questions about their review process you might want to ask?
3. It seems obvious you would want to start by contacting the "big" publishers, like Mayfair or Avalon Hill, and then work your way down from there if they show no interest. But is that true? Is there a reason to work in the other direction?
4. If a small company with only a handful or game released wants to publish your game, what do you need to find out? Do you need to ask about their financial situation and ability to bring the game to market and support it? How would your questions/expectations change if it is a small company vs. one of the big guys?etc?
5. It seems you would want to ask them what their expectations for sales are (how many copies they think will sell in the first year, etc). What other questions like that do you want to ask, especially for a smaller company?
6. Where else can you find out good information about smaller publishers? On BGDF somewhere? On BGG? Is there any lists of ratings of companies from OUR (the designer's) perspective?
7. Any other ideas or questions to ask would be helpful!
Thank you!
-Ben Rosset
@BenjaminRosset
Thanks for your reply! I've been checking out your website, great resources! I had one other question. Two companies have written me back requesting full copies of the rules. Obviously I would have to send these anyway if I sent a prototype, but I am a little wary of sending rules out electronically because they could so easily be passed around (forwarded by email). Do you have any suggestions along those lines in terms of taking precautions, or is this just a risk we have to deal with when submitting games to companies?
Thanks,
Ben