Mechanics
- Login to post new content in the forum.
Topic | Replies | Views | Created | Last reply | |
---|---|---|---|---|---|
Dice Combat for Sea Warfare - Help! |
17
|
2524 |
by Actionartist 07/27/2017 - 14:09 |
by joebergmann 09/17/2017 - 16:24 |
|
How to randomize? |
22
|
3561 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
|
Area Control Resource Mechanic: Blade & Barrel |
3
|
2278 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
|
Player allocating skill into subcategories with some choice of how they use the skills |
3
|
1583 |
by cloa513 07/19/2017 - 05:53 |
by let-off studios 07/19/2017 - 08:18 |
|
Event Cards (V2.0?) |
23
|
3960 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
|
Territory expansion and crunching |
13
|
2535 |
by larienna 07/10/2017 - 11:02 |
by DarkDream 07/17/2017 - 15:29 |
|
How do we feel about allowing players to vary the game length |
12
|
2168 |
by mongoosedog 07/08/2017 - 14:00 |
by questccg 07/12/2017 - 18:59 |
|
Landlord income/late fee financial mechanics |
12
|
2370 |
by Trepid 07/02/2017 - 15:30 |
by kos 07/17/2017 - 09:16 |
|
Card game with "Workers" for resources, Is this plausible? More details in body. |
3
|
1661 |
by Corrosive Games 07/01/2017 - 16:01 |
by kevnburg 07/01/2017 - 17:53 |
|
Do's and Dont's of combat mechanics in card games? |
4
|
3162 |
by jedite1000 06/30/2017 - 02:02 |
by jedite1000 07/01/2017 - 23:31 |
|
The first turn advantage in my TCG/tactical combat game |
3
|
1896 |
by Zweiterversuch 06/26/2017 - 23:52 |
by polyobsessive 06/27/2017 - 11:33 |
|
Character Sheet Stat Balancing |
13
|
3936 |
by ssm 06/19/2017 - 13:43 |
by X3M 06/21/2017 - 01:54 |
|
procedural board generation |
12
|
3427 |
by krone9 06/14/2017 - 02:44 |
by krone9 06/16/2017 - 19:47 |
|
Issues in conquest game with limited nb of armies/fleets. |
7
|
2432 |
by larienna 06/07/2017 - 11:54 |
by X3M 06/10/2017 - 07:51 |
|
Character selection in hidden-role game |
3
|
2028 |
by jambojazz34 06/01/2017 - 07:55 |
by let-off studios 06/02/2017 - 08:49 |
|
Dice Placement - Collecting New Dice |
6
|
1978 |
by jspence 05/29/2017 - 18:14 |
by JohnBrieger 05/30/2017 - 13:59 |
|
Worker Placement in an Area Control World |
3
|
2139 |
by spaff 05/24/2017 - 12:51 |
by FrankM 05/28/2017 - 14:57 |
|
Still in search for a proper vision mechanic (When a new player joins) |
7
|
1925 |
by X3M 05/16/2017 - 17:25 |
by Adam Leamey 05/17/2017 - 13:51 |
|
Something something per turn |
4
|
1722 |
by jedite1000 05/16/2017 - 02:07 |
by pelle 05/16/2017 - 09:43 |
|
Chess like games: Alternative victory condition to check mate |
14
|
4306 |
by larienna 05/14/2017 - 16:32 |
by larienna 05/17/2017 - 16:37 |
|
How do i shorten this cards effect? |
11
|
2263 |
by jedite1000 05/11/2017 - 10:09 |
by Corrosive Games 07/01/2017 - 17:26 |
|
Overlooked Mechanic or Avoided For a Reason? |
6
|
2182 |
by Spiralbound 05/09/2017 - 20:52 |
by Spiralbound 05/10/2017 - 08:45 |
|
Probability Math Question |
6
|
2320 |
by Desprez 05/08/2017 - 22:37 |
by Desprez 05/11/2017 - 06:56 |
|
GBC - Shield exploit and behaviour |
2
|
1777 |
by tikey 05/08/2017 - 21:46 |
by tikey 05/08/2017 - 22:26 |
|
Need new effects for faction cards |
9
|
2069 |
by jedite1000 05/07/2017 - 09:13 |
by jedite1000 05/09/2017 - 05:43 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread