Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Jump in / out during play |
15
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1944 |
by Frank West 03/06/2017 - 05:40 |
by Frank West 03/08/2017 - 20:00 |
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TCG mechanics, limiting powerful cards |
15
|
3174 |
by Bokis 07/14/2016 - 14:57 |
by larienna 08/13/2016 - 11:18 |
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Space 4x World Development Mechanic |
15
|
2588 |
by DarkDream 11/16/2015 - 15:10 |
by ElKobold 11/19/2015 - 19:16 |
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Looking for a more elegant solution than rolling more dice... |
15
|
3737 |
by Druski 09/03/2015 - 23:34 |
by Masacroso 10/27/2015 - 13:12 |
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Detection and spotting mechanics |
15
|
2982 |
by Experimental Designs 09/21/2014 - 04:23 |
by Experimental Designs 10/04/2014 - 15:10 |
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Making a battle mechanic more balanced |
15
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2525 |
by Toa Lewa 09/12/2014 - 19:34 |
by MarkD1733 09/16/2014 - 00:55 |
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Magic: MP vs Castings system |
15
|
2689 |
by devaloki 09/02/2014 - 20:10 |
by devaloki 09/16/2014 - 03:46 |
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which dice mechanic would you prefer? |
15
|
2819 |
by MarkD1733 08/25/2014 - 23:23 |
by MarkD1733 09/03/2014 - 10:51 |
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Inverse Loyalty |
15
|
3038 |
by zdepthcharge 08/13/2014 - 02:07 |
by zdepthcharge 08/15/2014 - 21:46 |
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What Makes or Breaks a Tabletop Miniatures Game |
15
|
13364 |
by Toa Lewa 02/03/2014 - 12:13 |
by schattentanz 03/03/2014 - 04:53 |
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Randomized Board Ideas/Options |
15
|
2874 |
by Hiko 11/22/2013 - 22:00 |
by questccg 11/27/2013 - 23:36 |
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Probability of Yahtzee |
15
|
4960 |
by Steven Long 11/04/2013 - 00:21 |
by X3M 11/15/2013 - 10:33 |
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Improving Combat Rules |
15
|
2410 |
by questccg 09/30/2013 - 19:12 |
by Gimbal 03/10/2014 - 03:56 |
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Using Dice as Pawns |
15
|
2228 |
by Grall Ritnos 05/01/2013 - 11:31 |
by Grall Ritnos 05/07/2013 - 12:24 |
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Squares vs. Hexs (and a dice/chance question) |
15
|
2304 |
by Geikamir 10/20/2011 - 14:43 |
by Maaartin 10/24/2011 - 16:47 |
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Zomb... AI Movement Mechanic |
15
|
3051 |
by SuperioR 05/10/2011 - 02:40 |
by SuperioR 06/12/2011 - 03:09 |
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Zomb... Traitor Mechanic |
15
|
3432 |
by SuperioR 04/26/2011 - 14:18 |
by bonsaigames 05/03/2011 - 09:14 |
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Boggle-type Random Map Generator |
15
|
4232 |
by Black Canyon 02/09/2010 - 11:26 |
by funlerz gamez 03/12/2010 - 20:14 |
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Worker Placement with Conventional Turn Structure |
15
|
3341 |
by schmanthony 02/08/2010 - 15:38 |
by richardtempura 02/13/2010 - 12:49 |
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How to have random counter placement at game setup |
16
|
2276 |
by MikeGravelle 01/31/2021 - 09:44 |
by lewpuls 02/19/2021 - 16:51 |
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Strong dice mechanic |
16
|
2795 |
by questccg 01/10/2020 - 15:40 |
by X3M 01/13/2020 - 06:34 |
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Computation of dice rolls (ODDs) |
16
|
1713 |
by questccg 09/23/2019 - 17:02 |
by apeloverage 09/26/2019 - 19:55 |
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Redstone - Please help me flesh out my battle mechanics. |
16
|
2687 |
by Three 04/27/2017 - 13:46 |
by Three 05/14/2017 - 20:28 |
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"Corruption" mechanic |
16
|
2908 |
by impyo 09/02/2016 - 04:48 |
by Casamyr 09/11/2016 - 16:33 |
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Guards of Atlantis introduction video. Looking for Feedback. |
16
|
3311 |
by ElKobold 12/04/2015 - 11:01 |
by ElKobold 12/19/2015 - 18:35 |
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