Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Should magic-users buy and/or equip their spells? |
3
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1600 |
by larienna 08/20/2021 - 09:50 |
by larienna 08/21/2021 - 11:08 |
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How to represent types of rulers |
3
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1267 |
by larienna 12/16/2020 - 15:52 |
by larienna 12/17/2020 - 10:23 |
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Deck building archetypes |
3
|
1955 |
by jedite1000 08/20/2020 - 02:17 |
by AdamRobinGames-ARG 08/21/2020 - 11:41 |
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Color Gradient Cards |
3
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2273 |
by Juzek 04/24/2020 - 11:53 |
by tikey 04/24/2020 - 13:21 |
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Cards/actions that modify next played card/action |
3
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2079 |
by gparali 03/21/2020 - 10:33 |
by Tim Edwards 03/24/2020 - 07:54 |
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Hexagon grid scoring ideas |
3
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1816 |
by NewbieDesigner 02/05/2020 - 17:13 |
by X3M 02/06/2020 - 21:10 |
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Customizable Unit Gear |
3
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1652 |
by bottercot 03/01/2019 - 16:47 |
by X3M 03/04/2019 - 18:03 |
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Hidden Movement ---feat. some or all players? |
3
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1376 |
by ArkhamArkhiver 01/08/2019 - 11:32 |
by X3M 01/14/2019 - 13:51 |
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What are Good Penalties and Rewards for Population Happiness |
3
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2052 |
by DarkDream 11/17/2018 - 12:09 |
by DarkDream 11/18/2018 - 14:35 |
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War games: To reinforce or not to reinforce? |
3
|
1980 |
by larienna 09/19/2018 - 11:06 |
by larienna 09/19/2018 - 18:22 |
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Determining Turn Order |
3
|
1952 |
by Orion 08/14/2018 - 03:54 |
by Orion 08/14/2018 - 10:00 |
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Adding competition to a coop dungeon crawl |
3
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2026 |
by Paul Ott 06/11/2018 - 17:37 |
by Fri 06/12/2018 - 15:56 |
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Treason - Combat Concept |
3
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2135 |
by Foolish Crok 06/07/2018 - 16:51 |
by Foolish Crok 06/08/2018 - 22:28 |
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Bad guy move mechanics |
3
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2249 |
by mcobb83 03/18/2018 - 13:14 |
by Fri 03/19/2018 - 10:16 |
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Dice for Coordinates - Seen It Before? |
3
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2157 |
by RyanRay 02/19/2018 - 12:49 |
by Fri 02/20/2018 - 16:05 |
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Which of these Combat Systems Do You Prefer? |
3
|
2309 |
by dnddmdb 01/06/2018 - 17:00 |
by Paul Ott 01/29/2018 - 09:27 |
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Help needed for a hero resource/stat. |
3
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1527 |
by Picos 09/12/2017 - 15:08 |
by Picos 09/12/2017 - 17:04 |
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Hand Matters |
3
|
1768 |
by NomadArtisan 08/25/2017 - 10:53 |
by NomadArtisan 08/26/2017 - 18:24 |
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Area Control Resource Mechanic: Blade & Barrel |
3
|
2280 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
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Player allocating skill into subcategories with some choice of how they use the skills |
3
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1588 |
by cloa513 07/19/2017 - 05:53 |
by let-off studios 07/19/2017 - 08:18 |
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Card game with "Workers" for resources, Is this plausible? More details in body. |
3
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1664 |
by Corrosive Games 07/01/2017 - 16:01 |
by kevnburg 07/01/2017 - 17:53 |
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The first turn advantage in my TCG/tactical combat game |
3
|
1901 |
by Zweiterversuch 06/26/2017 - 23:52 |
by polyobsessive 06/27/2017 - 11:33 |
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Character selection in hidden-role game |
3
|
2031 |
by jambojazz34 06/01/2017 - 07:55 |
by let-off studios 06/02/2017 - 08:49 |
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Worker Placement in an Area Control World |
3
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2142 |
by spaff 05/24/2017 - 12:51 |
by FrankM 05/28/2017 - 14:57 |
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cards <--> chart elements affect each other's game as reference |
3
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2108 |
by Cori226 04/03/2017 - 07:07 |
by FrankM 04/03/2017 - 16:36 |
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