Here is a single version.
Mechanics, Dynamics and Aesthetics (5) by questccg |
Quest Adventure Cards(tm) — The Reboot is finally ready! (0) by questccg |
Value of attending consumer-oriented (board) game events (2) by questccg |
Helping in making a video game (217) by X3M | |
SAZ (Spiele-Autoren-Zunft e.V.) and other Boardgame Clubs (7) by SK_games |
"more interesting" event cards (8) by larienna |
Duel Botz — Complete overhaul in order to focus the design (14) by questccg |
Please be advised that for 24 hours on the 16 May 2024... (2) by questccg | |
CCG/TCG type of game: Is it OK to add randomness? (13) by larienna |
Logging playtest as a Blog, is it a good thing? (13) by questccg |
What artists would you recommend? (25) by questccg |
Protospiel Knoxville 2024 (May 10-12) (0) by The Game Crafter |
Site Ads and Google Experiments (2) by questccg |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (2) by questccg | |
Hidden Movement: What Makes it Cool? (37) by Jacob |
I need a 5th category of encounters (7) by larienna |
Dymino Monsters Update 4-18-2024 (2) by Stormyknight1976 |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |