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Hunters

I finished my first game this weekend. It's cold Hunters. It's a 1-4 player game. The game has a random map, build with squares. The map will use different amount of bricks depending on have many players that will enter the game. Every player will get 4 animals they will need to hunt. Every animal will come out depending on what part of the day you hunt. Yes the game will go in a loop of morning, day, afternoon and night. The first player who gets all 4 animals back to the hut wins. You will need recourses, action card and different equipment to take down one animal. Every animal is different. The game uses 2x6D to determined many different things, like what result you will get if you meet an animal. The only thing missing now is to find the right strength of each animal. The only way to find it would be to play the game a few rounds.

Comments

Questions

1) How do you handle movement?
2) From "cold hunters" I'm imagining snow. Does anyone actually hunt in snow at night? Or is it like "cold-hearted" hunters?
3) Is it 2 dices of 6 faces (2d6) or 12 regular dices? Do you use an encounter reaction table (like RPG) or a dice for effect and the other for situation (like ASL)?

Interesting. Keep thinking!

cold hunters

I suspect that lindseth meant called Hunters rather than cold Hunters. I could be wrong mind you and if so, I'd be asking a similar question or how does snow and cold affect the Hunters.

Not knowing how strength affects animals it's quite hard to answer the question. Is strength a value you need to beat on 2d6? Are there skills that affect the dice roll? If it is a value, then you need to set a target for it based on the potential of the animal.

A badger might have a Strength Value of 5, while a Bull Elephant may have a strength Value of 15. The Hunter's skill and weapon can affect the dice roll. So A hunter with a Hunt Skill of 2, and armed with an Elephant rifle (strength 5) would add those together to get 7 then rolls 2d6 for 8. He would then add 7+8 =15. The Hunter is lucky and manages to kill the Bull Elephant. Had he been armed with a bowie knife, the hunter might want to run away.

Then play test and play test and play test to lock in those values.

Just my thoughts.

Hunters

He he.. A small typo.

It is used two 6D. This makes it easier to ensure that you can set the percentage damage. Like it's bigger chanse to get 7 than 5 or 9. This means that example a bear will need 10 or higher to hit, while a fox need 8 or higher since it is easier to catch.

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blog | by Dr. Radut