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tips and elements and ideas to design a new board game

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studentD
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Joined: 12/31/1969

i am a year 11 student currently designing a new board game as the coures work for Design Technology for my graduation exam. i want to come up with a new board game that is new and different way of playing method . please supply me with ideas and advise with your knowledge ,experiences and kindness. thank you very much!!

StudentD

DSfan
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Joined: 12/31/1969
tips and elements and ideas to design a new board game

Well StudentD this is kind of hard because you haven't given us any information on what type of game you want it to be. All you came for is really for someone to build the game for you. Am I correct? This is not the route to go and you should really try to make a game by yourself, implementing ideas that you think are "new and different".

Something original would be fun to create but due to the fact that it's a school project most students would not get the basic gameplay elements unless seriously discussed about beforehand.

With that in mind I believe that you should just stick to the usual american market scheme and just create a technolgy themed Monopoly, or something along that line.

Good Luck!
Justin

Hedge-o-Matic
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Joined: 07/30/2008
tips and elements and ideas to design a new board game

Ah, yes, the school projects have arrived again! As a teacher, I liked using games as teaching tools and as design challenges, but I was also far more aware of what goes into game design than most.

StudentD, you have been given a task that is beyond most of your teachers, I'm afraid, since very few of them have likely designed a game themselves. Have they given you any criteria, or design parameters? any explanation of game design theory (not game theory ala mathematics!)? I'm guessing not.

By what criteria will your work be judged? That might be the best way to look at this. Are they looking for snazzy graphical treatment for a theoretical design, or a playable game with unique mechanics? It's sort of like a math teacher giving students an assignment to write a piece of music using recursion. How would they be able to tell quality work?

If you're just looking at this as a graphical design project, you might want to take DSfans advice, and go for the cleverly-disguised Monopoly clone. It's a lot of work, really, but at least you're just re-wrapping a working machine, as it were.

If you're seriously interested in creating a new game altogether, I'd recommend the following steps as guidelines:

1.) Write down the names of the games you like to play that match the criteria you've been given (assuming you've been given any).

2.) Try to see if these games have any elements that are similar, from simple mechanical aspects (hmm, these two both use cards a lot, while these others use dice), to theme (these are all games about fighting or war, this one's about racing, but these others are just cards games).

3.) Is it possible to synthesize the things that are similar in the games you already like? For instance, your games list is Risk, Chess, Checkers, and Uno. Three of those are abstracts (only Risk has a theme), but Risk, chess and Checkers all have outright confrontation. Which sort of aspect do you want to see in your game? Perhaps an abstract boardgame along the lines of Chess would be a good start, in this case.

4.) Look your games up on BoardGameGeek.com, to see what other games are similar. Check their "Mechanics" section, and it will list to games that share those mechanics, as well as explanations of others.

5.) Design the simplest game you can. Details and complexity are easy; keep it limited, and you'll find the game play to be manageable to design and modify.

6.) Start playtesting as soon as you can. This is another reason why simpler games are better for this sort of project; you can play them quickly. Make any alterations very small, and keep careful track of the effects, so you can backtrack, if needed. the smallest changes can have huge consequences.

Present some of the thinking above here of the BGDF, and the feedback you'll get will be far more focused and helpful.

Good luck!

I hope this helps!

Julius
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Joined: 12/31/1969
tips and elements and ideas to design a new board game

Two words: Grammar Fight.

The object is to find spelling and grammatical errors in a given sentence or paragraph of text. Players flip over a card that contains text found on the Internet. Each card has a number on it (how many errors), and as soon as one player has found that many mistakes, they buzz in.

You then point out the errors, and they are judged for accuracy. The correct answers are on the back of the card, in bold. If you get them all right, you win a number of points equal to the number on the card. Otherwise, you give that many points to your opponent.

For 16:

Quote:
i am a year 11 student currently designing a new board game as the coures work for Design Technology for my graduation exam. i want to come up with a new board game that is new and different way of playing method . please supply me with ideas and advise with your knowledge ,experiences and kindness. thank you very much!!

StudentD

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