I'd like some feedback on a new mechanic I'm working on to incorporate into my board game The 12 Towers.
Recently after a few play tests, I found some problems that really slow the game down. The major one is combat, and how I plan to fix this is adding some custom 6 sided dice.
Now, how combat works in The 12 Towers is very simple. Players have a wide range of weapons, siege engines and armor to use against each other. Each item has an indicated amount of damage/armor reduction, and a "break limit" that shows how many times that card can be used before it breaks, and is discarded.
The break limit amounts have been causing the problem for the most part. During a players turn, they are allowed to use 1 weapon/armor card per turn. Adding the custom dice, which I'm calling combat, or multiplier dice, will speed up the process of how fast items are broken down, and also increase the damage output per turn.
The dice layout will be
1-1-1: single hit, 1 limit token removed
2-2: double strike, 2 limit tokens, damage 2x
3: critical hit, 3 tokens, damage 3x
Sometime this week I'll add some example pictures to this post. Please !et me know if you have questions or comments on this design! Thank you!
An average example of combat with the new mechanic:
Attacking player
Item: Ember Long Sword
Damage: 30
Break Limit: 8
Defending player
Item: Plague Skull Helmet
Armor: 20
Break Limit: 6
Attack roll: 2 (30x2=60)
Defense roll: 1 (20)
Damage taken: 40
The dice mechanic adds some chance to the game on both sides, whether a lucky roll significantly boosts damage, or provides a life saving increase to armor.