Working on my board game, party game, tweaking mechanics. I have a feature that the game relies on which modifys rules, without which its pretty much Candy Land. The trigger for these rule changes is not fixed in stone, I tried a method tonight that I thought would work well, with one drawback: its possible, if unlikely, to play the game in its entirety without triggering it, basically a combination of die roll and board position, straight chance. I did a quick solo run and it worked fine, but naturaly the first test game with a couple of my kids, my daughter was able to win the game before any rule changes took place :P
We played 3 more games that went pretty well. My question is, would you consider using a mechanic that might malfunction every once in a while with maybe a rule to cover this scenario. or would you ditch it and use a more reliable method of getting the job done?
At the start of the game, the object is simply to roll the dice and move your pawn from start to finish. The game becomes more complex, hopefully in a fun way, as various rules are added to create confusion and players who fail to correctly follow the rules as they apply to their situation are forced to return to the start. The method I used to decide when the rules are modified was simple: playees role 2 dice, one normal d6 and one six sided die with a different color on eac side. If the color matches the color of the space the player lands on, then you add a nrw rule. I think it needs to be simple to keep the game fun and running smoothly . I could easily come up with another method or add the rule that you go back to start if you win too soon.