Greetings,
I was just wondering if anybody had a good way to represent Buffs & De-buffs within a miniature based board game?
Examples:
•Sorcerer grants +4 Defence to those within 2 Hexes.
•When adjacent to Fetid Abomination you attack with one less die.
•When attacked by a Frost Spirit, the units movement become 1.
At the moment we use cardboard minis so we could slot identifiers on the tops of the units affected or on top of those creating the effect, but we may move over to minis in the future so was wondering how to go about this. My only thoughts so far is by having something under the model that is coloured and raises it's profile, but in a busy skirmish this will be hard to see.
Any thoughts?
Many thanks
Robbie
Thank you both.
Yes there shall be a large variety of buffs and de-buffs.
I'm currently thinking along the lines of what you suggested iamseph, but maybe make it simpler. Possibly just use + & - tokens near the units to be used as reminders that there's something going on there.
Too simple maybe?