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Card Action mechanic

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Relexx's picture
Joined: 05/31/2010

In my many iteration of one of my games I considered using cards as a resolution tool opposed to dice. I cam up with the following multi use deck (I guess you could say).

Create a deck as so

Hearts: A, 2
Diamonds: A, 2, 3, 4
Clubs: A, 2, 3, 4, 5, 6
Spades: A, 2, 3, 4, 5, 6, 7, 8

I was contemplating "skills" and each skill depending on its level would read the card differently. The skill levels in ascending order were: Colour, Suit, Face

If you have Colour as your skill level, drawing a black card (Club or Spade) the value would be 1, if drawing a red card (Heart, Diamond) the value would be 2.

If you had Suit. Spade = 1, Club = 2, Diamond = 3, Heart = 4

If you had Face then the value of the card would be result.

A similar thing could be done for J,Q,K if you wanted a more linear progression. Colour (Black = 1, Red = 2) Face (J = 1, Q = 2, K = 3), Suit (Spade = 1, Club = 2, Diamond = 3, Heart = 4).

Just thought I would throw this out there, as while I like the idea, I have no real game to use it for.

Horatio252's picture
Joined: 03/13/2011

I think this is clever. I agree that it is not immediately practical, but that said, I like the multiple layers of probability. I can see it being useful and unique when adapted to a specific game. I wish you the best with it.

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