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Deckbuilding card removal mechanic advice

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dameonunleashed
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Joined: 09/07/2011

I'm currently working on a prototype that uses some deckbuilding aspects in its gameplay. However, one of the mechanics is a little clunky and I'm not sure how to modify it to play smoother, and I have not been able to find another thread that covers it here to see what others have done before.

The game uses a deck of cards for each player for a pvp battle system. The deck itself is built according to a set of tiles (starting at 2 tiles and growing to 4 or 6) that make the player's fighter. Each tile has a symbol that matches 2-5 cards; the combined stack of all cards matching the player's tiles is the "fight" deck.

The mechanic works well when adding tiles to the player's set, but having tiles removed requires the players to search through their deck for the cards matching the removed tile. Both adding and removing tiles causes the deck to require reshuffling.

Does this system seem time-intensive? Is searching for 2-5 cards in a 10-40 card deck and reshuffling cumbersome? Does anyone have alternate ways of effectively creating the same effect?

I've considered having the deck remain static and universal, but have the tiles each confer some added ability or option for the player, but that really sacrifices variation of play. I can't fit the same 2-5 cards worth of mechanics onto a single tile.

RyanRay
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Joined: 03/27/2014
Is there a way to put a

Is there a way to put a second deck per person of just the cards that would be used for replacing?

I only half-understand the system, do you have pictures to help out?

kos
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Joined: 01/17/2011
Removing tiles

Could you allow/require the player to discard any cards in their hand that they do not have the tiles to support?

This would have the same effect as searching the deck to remove them, but would be less fiddly. Also, if the player subsequently gained that tile back again then they don't have to remove anything.

Regards,
kos

dameonunleashed
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Joined: 09/07/2011
Koz, I think that fits

Koz, I think that fits nicely. Kudos, it's elegant and resolves the issue. Thanks.

JewellGames
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Joined: 06/03/2012
Check out Marvel Super Hero

Check out Marvel Super Hero Squad for their interesting combat system.

https://d13m2pbs70v5xe.cloudfront.net/wp-content/uploads/Card-Game-Rules...

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