If the army requires to many dice.
We replace every 4 dice with 1.
Make the same rolls as previously intended.
Then we roll a d6 as multiplier.
For 5 dice to 1. We have d6 +1.
For 6 dice to 1. We have d6 +2.
I still need to test this. Like literly drawing the results that anydice can't reach.
But the results so far are promising.
- Average outcome goes down.
- Chance on 0 goes up.
- Maximum outcome goes up.
But all are within a respectable range.
***
1 challenge remains.
36 dice can now easily be reduced to 6 dice.
As for sorting then.
A damage roll happens, before the multiplier roll.
This needs to be tracked somehow.
I CANNOT work with coloured dice here.
What else could I do?
Take note of the numbers of the damage roll?
Then sort them from low to high.
And roll in a box. Without watching, putting tyen in a row.???
We replace every 4 dice with 1.
Make the same rolls as previously intended.
Then we roll a d6 as multiplier.
For 5 dice to 1. We have d6 +1.
For 6 dice to 1. We have d6 +2.
Law of average, right there.
d6 +2 has an average of 5.5.
So, replacement does punish the player a bit.
But the chance to roll lower and higher also increases.