Skip to Content

Game with transformation playing cards

7 replies [Last post]
leangyan
Offline
Joined: 01/30/2016

HI All,

Looking for some advice....

I designed this unique playing card deck based on transformation decks theme that are a unique deck of playing cards where the pips have been incorporated into a larger artistic image. What it means is that though it is a poker deck with a total of 54 cards (52+2 jokers), every card in the deck is unique and incorporates an artistic image.

I'd got this funded on Kickstarter already and it is in production at this stage.

https://www.kickstarter.com/projects/sunishchabba/a-motley-pack-transfor...

I am brainstorming these days on what type of unique card or tabletop games can be played (or designed) using this deck of cards. You can already play a number of games using a standard playing card deck but this (Royal edition) should take things further as here every card is unique.

I've not developed any new card game as such so looking forward to hearing thoughts from veterans in this forum. Any idea, suggestions or guidance is appreciated.

Regards,
Sunish

Jay103
Jay103's picture
Offline
Joined: 01/23/2018
The deck is gorgeous, but I

The deck is gorgeous, but I don't know how it would enhance a game any more than a regular deck of cards, since it's really just a very pretty regular deck of cards...

apeloverage
Offline
Joined: 08/01/2008
This isn't unique. Tarot

This isn't unique. Tarot decks do the same thing.

Anyway, to answer your question, I suppose you could have a game where each card had a unique meaning. But, since the meaning isn't written on the cards, it would require a lot of looking stuff up. As such it might be more suitable for a solo game.

If you have particular motifs that repeat, you could make those relevant (eg 'every card with a cat on it does this, every card with a boat on it does that').

leangyan
Offline
Joined: 01/30/2016
apeloverage wrote:This isn't

apeloverage wrote:
This isn't unique. Tarot decks do the same thing.

I'd done a tarot deck before this one and can say tarot was relatively easier to do. A full transformation has the pips in the original position where the whole card incorporates these in an illustrated scene.

https://www.kickstarter.com/projects/sunishchabba/bharata-tarot-major-ar...

apeloverage wrote:

I suppose you could have a game where each card had a unique meaning. But, since the meaning isn't written on the cards, it would require a lot of looking stuff up. As such it might be more suitable for a solo game.

If you have particular motifs that repeat, you could make those relevant (eg 'every card with a cat on it does this, every card with a boat on it does that').

This looks interesting. I'll explore further in this direction.

On another note, what other board games apart from Dixit use fully illustrated cards?

wob
Offline
Joined: 06/09/2017
my suggestion would be a game

my suggestion would be a game similar to dixit, or using them as "story cards".
unfortunately, as someone else said, without any text and with the images being pretty but unrelated it will be hard. basically designers tend to start with the game and then components.
one option might be to alter an existing standard card game. for instance...
shithead (basically uno, known as many things) but add rules like "people" cant be played on "sea" . the grey areas could even help here as people debate what is meant by each category, does that seashell count as sea even if its on land? that pirate ship must have some people sailing it even if you cant see them!
if you can group the cards in ways other than suit and rank you will have a good start.

wob
Offline
Joined: 06/09/2017
too add a bit more to my idea

too add a bit more to my idea (because else i have to do proper work)
"because..." 3+ players (odd numbers are better). aim: dont be the last player with cards
deal each player 5? 7? 10? cards and shuffle the others into a draw pile. turn over the top card. taking it in turns players must play a related card. if they cannot play a related card they must draw a card.
however, related does not mean matching suit/rank. so players must explain they can play their card "because..." "they are both from the sea" "they both smell bad" "i have eaten both" "they're both illegal"
another player may challenge their reason if they think it is not good enough, and the choice is put to a vote.
for a variation that isnt as competitive "and then..." using the same rules but players must add a paragraph ( or line) to a story in order to play.
i think this might be the basis for a (very) light card game with party game elements. it has some huge flaws obviously. there needs to be a way to resolve tied votes and with the wrong crowd it could just not work (if people are too competitive nobody will ever get to play a card).
feel free to use any, all or none of this idea and good luck with your game.

Jay103
Jay103's picture
Offline
Joined: 01/23/2018
wob wrote:basically designers

wob wrote:
basically designers tend to start with the game and then components.

Yeah, that's the basic issue.

wob
Offline
Joined: 06/09/2017
another slight problem is

another slight problem is that its only the cards. are you open to ideas that add other components (dice, tokens etc)

Syndicate content


forum | by Dr. Radut