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Need help with a theme/storyline

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edgd00
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Joined: 01/05/2011

Hey guys, I need a little help from the community. I've been having trouble with part of my game idea that perhaps you guys can help me out with. Here is the story so far:

"It started with a loud crash and a flash of light as space-time was suddenly warped. Ripped from their own time periods and dimensions, various heroes and villains found themselves on a whole new world. The warpgate to return home is fast closing and they must now battle each other to get to it before it closes. Who will be the last ones standing?"

In this card battle game, the players draft characters from a pool of cards to form their own deck of combatants. They will use this deck to battle the other players and defeat all of their characters. This game doesn't use any resources or any other cards other than the character cards themselves.

I feel like there needs to be another reason for the characters to be battling. As it is, it's just a flimsy excuse to get characters from different genres together to do battle, along the lines of Marvel vs Capcom. More specifically, why should characters who have never really met before team up and do battle with foes they've never met? What do you think of this storyline and how can it improve? Bear in mind the story really doesn't affect the gameplay at all.

mindwarper10
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Joined: 06/13/2010
first thoughts

consider each character may have common grounds.

Raiden and Superman obviously both have Earths best interests in mind, they might team up because they need to see Earth as safe.
Lui Kang things Raiden sucks at his job, Ermac (error mac lol) obviously doesnt like Raiden, they might team up as a means to an end.
Now we have to consider why EVERYONE would team up and fight to get back to their world.
maybe the new world sucks, a small bare landscape perhaps? No oppurtunity to create more life (magically or what your mind first thought reading that)
Numbers count, even with super powered freaks, having a stronger team helps ensure victory, just because your super powerful doesnt mean your the greatest, especially if you take into account non of these people are from your world, so you cant just assume your still the best ever.
maybe convenience? dont attack the guy whose attacking the guy your attacking.

BlueRift
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Joined: 04/01/2012
Blizzard DOTA

You could go a similar route to Blizzard DOTA which uses the excuse that two deities want to fight so they summon heroes from all of Blizzard's universes to their realm. This way, heroes summoned by the same deity are on the same side.

This would allow flexibility because some all powerful being doesn't have to explain why it summoned the heroes it does.

This could easily be adapted to be a sci-fi omniscient being, or a magical wizard, or anything.

Orangebeard
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Joined: 10/13/2011
Time continuity?

Hi Edgd00,

Perhaps they are not fighting to get to the portal, but to ensure that their respective timeline (and hence their very existence!) is the timeline that triumphs?

desperadonate
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Joined: 12/07/2011
I think it depends on your characters

If you're using historic heroes and villains, you could go with Orangebeard's suggestion that they are fighting to preserve their timelines (or something like that) or go with an even simpler premise, something along the lines of: "Each was the greatest of his time. Now they compete to see who is the greatest of all time!"

If each character is your own creation, there are a number of setting which could work. Basically you just need a setting and conflict which provides an impetus for disparate individuals to band together for a common cause. Here are a few ideas I had. I don't know if they'd work for the game you designed, but maybe one of them will lead to another idea or something:

  • Each player is putting together a band of Japanese Ronin, who fight for profit/survival (also could maybe work with pirates, thieves, mercenaries, etc).
  • The players are commanders of units of gladiators, made to fight to the death (could work in Ancient Roman setting, but also sci-fi and fantasy as well
  • Rival gangs fighting for turf in an urban or post-apocalyptic setting.
  • The players are members of royal houses who retain guns/swords for hire to do their dirty work/be their body guards in a politically tumultuous sci-fi/fantasy/historical setting.
  • The characters are bands of elite fighters who face off against each other to test their skills (works in just about any setting, but doesn't really provide an explanation as to why they are fighting together as opposed to fighting individually)
  • The characters band together in the ad-hoc alliances necessitated by the cruel sci-fi/fantasy world their rulers/military leaders force them to live in and compete for survival until there are only X people left (who will then earn citizenship/be inducted into the elite services of such-and-such ruler/army].
HandwrittenAnthony
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Joined: 12/01/2011
Keep it simple!

Does it really need anything more complicated than you already have?

Survival is the greatest motivator available. The portal is closing, and the characters are fighting to get to it before it closes. Bang, you've already done your job setting up the premise! Orangebeard's addition is a nice touch, and there's certainly room for a little more detail, but you don't need an intricate plot with a strong, basic premise available.

The story instead can come from character interaction. What are the character's personalities, feats, gripes? I would be more inclined to find the personal motivator for escaping, teaming up, holding hands, whathaveyou for each character, and let their stories build from there.

Is there anything mechanically stopping certain characters from being included in the same deck? If so, this fuels further character development.

This could potentially be a lot of fun to write for and toy with. Don't take it too seriously, and focus on the strength of your setting (which at the moment, I am assuming is in your characters!).

edgd00
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Animus

HandwrittenAnthony wrote:
Does it really need anything more complicated than you already have?

Survival is the greatest motivator available. The portal is closing, and the characters are fighting to get to it before it closes. Bang, you've already done your job setting up the premise! Orangebeard's addition is a nice touch, and there's certainly room for a little more detail, but you don't need an intricate plot with a strong, basic premise available.

Thanks for all the detailed input guys! I think HandwrittenAnthony has it right, it doesn't really need much more explanation. Game mechanics-wise, the character motivations do not matter. The players form decks by drafting characters from a common pool of cards. Each card is a different character, some are heroes, some are villains. The game is sort of like Marvel vs Capcom in that you can have arch-enemies on the same team.

The game by the way is called Animus. You can check it out here: http://nightstalkergames.com/animus-card-dice-game/

I am developing some expansion sets for it that will be stand-alone sets. You can play with a single set alone or combine them for more fun. Each set accommodates 2-4 players. The first set has an anime style but the other sets will have different themes and different art styles.

Cogentesque
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Joined: 08/17/2011
You could do a "The gods of

You could do a "The gods of time are bored and want to find out which hero is the greatest of all" kind of like that episode of old star trek where the brain-jars bet "patloos" on fight gambling because they have all the knowledge in the world and are mostly bored.

1. God of time is bored (he's been around a while)
2. Decides: "Let's find some excitement!" (see: party for the other gods/private entertainment/bored)
3. Finds the best heroes from each respective age
4. Battle!!

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