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Preparing for the "Press"

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Gideon Reynolds
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Joined: 07/22/2011

Not sure where this topic goes exactly.

Recently I came up with a game concept, and found a place to publish it.
I'm preparing the game for the "press" (i.e. designing the cards, boards... etc.), and I was just wondering if anyone has any tips or suggestions.

I'm using Adobe Illustrator CS5, and Adobe Photoshop CS5 to create the files. (I got them cheap, because I'm working toward a degree in graphic design)

Thanks,
~Gideon

P.S. I may not be on here everyday, so don't worry if i don't reply for a few days.

seo
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Joined: 07/21/2008
My first tip would be not to

My first tip would be not to work too much on the final art until the game design is more or less done (which means it only requires small adjustments, and has already gone through lots of playtesting and changes).

While the actual game is being designed and changed, functional art is usually enough. This doesn't necessarily mean not to care about the prototype looking good, but not trying to avoid spending a lot of time on art that will be rendered useless by changes to the game itself resulting from a playtesting session. Take this advice from a prefessional graphic designer and hobbyist game designer.

For prototypes, design with whatever printer you will be using in mind, don't worry too much about margins for dies and cropping if you're going to cut pieces by hand with a paper cutter.

Willi B
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Joined: 07/28/2008
Which press exactly?

If you mean a punch press, i.e., going to the printers soon with files, you may want to see what size card sheets they produce (count per sheet) and use that space wisely. Making your layout so that it takes advantage of that number and space instead of wasting it. Learn their limitations and fit the printers parameters like a glove. Know what tolerances they need on images early and save yourself some headaches. Make sure that you obtain some samples and get as much guarantee as you can that your product ends up with the quality you need.

If you mean press in the terms of media, I would consider advertising on boardgamegeek and/or posting images, videos, game entry information, etc. there after securing a game entry. Development of you company website will be helpful. Offer copies to reviewers (bloggers, podcasters, and videocasters) when the time comes. Attending conventions can also help sales if you can demo to a high amount of people, but booths are a serious $$$ consideration.

Gideon Reynolds
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Joined: 07/22/2011
Thanks, both of you. I'll

Thanks, both of you. I'll keep all that in mind.

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